Base Class: Wizard
Channeling the power of the unconscious mind and imagination, these wizards attempt to warp reality to their own will.
Unconscious mind
You begin to tap into the true potential of the dreaming world.
When you take a short or long rest, or if you are put to sleep by any means you can briefly leave your physical body behind. You enter into the ethereal plane until you are woken up or until you return to your body. while in the ethereal plane you can see anyone else who is asleep within 60ft of you. While traveling through the ethereal plane in this way you can influence the dreams of those nearby. if you are within 5ft of someone who is asleep while you are dreaming you can manipulate the dream of the target as if by the Dream spell.
While you are in the ethereal plane in this way and your body is woken up then you are immediately returned to your body. While using this feature you are not considered resting.
Dreamer
You are always dreaming in some capacity, sometimes it changes the waking world
you gain the benefits of a long rest after only resting for 4 hours instead of 8.
After taking a short or long rest you can dream up one tool, simple weapon, or an object that is 10 lbs or less and worth 12gp or less. whatever object you chose to create vanishes once you complete a short or long rest.
Fading memories
you remember the remnants of your dreams and they substantiate you in your waking life. After completing a short or long rest you can become proficient in a skill of your choice. You can only be proficient in one skill at a time using this feature.
Quick to slumber
you are proficient in putting others to sleep. Helping them enter the dream world.
you can cast the sleep spell once without expending a spell slot. You regain the ability to do so once you have taken a short or long rest.
For you, the sleep spell effects double the number of hitpoints than it usually does.
Dream web
The dreams of those around you empower you, allowing you to weave their dreams with your will. For each sleeping creature within 30ft of you, you gain +1 to your spell save DC and your spell attack bonus.
Nightmare
You gain the ability to truly manipulate the dreams of those around you and your own. While you or another creature within 30ft of you are unconscious you can use your action to target a creature within 30ft of you. The target must make a Wisdom saving throw against your spell save dc, on a failure they are immediately knocked unconscious and take 2d12+ (your proficiency bonus) psychic damage. The target remains asleep until they are shaken awake, take damage other than psychic damage, or after 1 minute has passed. if they succeed on the saving throw they take half damage and are not knocked unconscious.
you can perform this action while you are unconscious, you do not need to see the target, they simply have to be within 30ft of you. You can only use this feature once per long rest.
Previous Versions
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4/18/2023 3:35:02 PM
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Coming Soon
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