Warlock
Base Class: Warlock

Your patron is Lulu, the Archfiend of the Tenth Layer of Hell. Although she has retained her celestial beliefs, she now resides as a powerful fiend in the Tenth Layer, a realm where souls sent by her chosen warlocks are redeemed and guided towards balance. As a warlock of Lulu, you wield both celestial and infernal power, commanding the harmonious wrath of the Tenth Layer.

Archfiend's Balance

Starting at 1st level, you gain the ability to bring balance to the emotions and minds of those around you. As an action, you can touch a willing creature and remove one of the following conditions: charmed, frightened, or stunned. Alternatively, you can suppress a single level of exhaustion on the target for 1 hour.

When used against an unwilling creature, you can spend an action to touch them and attempt to impose the charmed or frightened condition. The target must make a Wisdom saving throw against your warlock spell save DC. On a failed save, the target is either charmed or frightened (your choice) for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success.

When used on an ally, you can use this feature as a bonus action and it has a range of 30 feet. In this case, the balance you bring is channeled through a harmonious connection between you and your ally, allowing you to assist them from a distance. The connection is represented by a shimmering, ethereal chain of intertwined celestial and infernal energy that extends from your hand to the target.

You can use this feature a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a long rest.

Expanded Spell List

Expanded Spell List: The Archfiend Lulu lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

1st Level: Cure Wounds, Hellish Rebuke 2nd Level: Lesser Restoration, Scorching Ray 3rd Level: Beacon of Hope, Vampiric Touch 4th Level: Wall of Fire, Death Ward 5th Level: Flame Strike, Geas

Aura of Balance

At 6th level, you can use your action to create an aura of balance around you. For 1 minute or until you dismiss it as a bonus action, all creatures of your choice within 30 feet of you gain advantage on saving throws against spells and magical effects. Additionally, creatures of your choice have resistance to radiant and necrotic damage.

Once you use this feature, you can't use it again until you finish a short or long rest.

Redemption of Souls

At 10th level, when you reduce a creature to 0 hit points, you can choose to redeem its soul instead of killing it. The creature is sent to the Tenth Layer of Hell, where it undergoes redemption under Lulu's guidance. Once the creature is redeemed, it can be summoned to serve you for 1 hour. The creature retains its statistics but is friendly to you and your allies. After the duration, it returns to the Tenth Layer, continuing its redemption process.

Once you use this feature, you can't use it again until you finish a long rest.

Harmonious Wrath

At 14th level, you can unleash a wave of radiant and necrotic energy as an action. Each enemy in a 60-foot cone of your must make a Dexterity saving throw against your warlock spell save DC. On a failed save, they take 8d6 radiant damage and 8d6 necrotic damage. On a successful save, they take half as much damage.

Each Ally in the 60-foot cone gain 8d8 Hit Points.

Once you use this feature, you can't use it again until you finish a long rest.

Comments

Posts Quoted:
Reply
Clear All Quotes