Base Class: Fighter
Shiranui soulblades are fierce undeadurai warriors whose swords and souls are imbued the flames of their ancestor's spirits. These warriors fight with ferocity and cunning, fueled by ghosts that dwell within their blades.
Bonus Proficiency
When you choose this archetype at 3rd level, you gain proficiency in one of the following skills of your choice: History, Insight, Performance, or Persuasion. Alternatively, you learn one language of your choice.
SHIRANUI ARTS
At 3 level, you gain proficiency in the Japanese language, as well as proficiency in one martial weapon of choice. In addition, you gain access to the following Shiranui arts, which you use once per short or long rest:
• Shiranui Flash: You can spend a bonus action to gain advantage on your next attack roll. If the attack hits, you deal an 1d6 damage.
• Shiranui Blaze: You can spend a bonus action to imbue your weapon with fiery energy. Your next successful attack deals an extra 2d6 damage.
• Shiranui Dance: You can spend a bonus action to move up to half speed without provoking opportunity attacks.
SHIRANUI SOULS
At 7th level, you gain the ability to call upon the souls of your ancestors to aid you in. As a bonus action, you can expend one use of your Second Wind ability to summon ghostly image of a Shiranui warrior to fight by your side. The ghostly warrior for 1 minute or until it is destroyed, and has the following stats:
AC15, HP fighter level d10, speed 30 ft , STR 16, DEX 14 CON 14, INT 8, WIS 10, CHA 6
These warriors can make one attack with a ghostly sword (2d6 + STR slashing) per round, and has the same abilities as your Shiranui Arts.
(add Shiranui ancestor to extras as a summon)
SHIRANUI SOULDBLADE MASTERY
At 10th level, you gain the to communicate with the souls of the dead. You can spend 10 minutes communing with the of the fallen, learning stories and secrets that can aid you in your quests.
In, your Shiranui Arts gain additional effects:
• Shiranui Flash: You deal extra 2d6 damage if the attack hits.
• Shiranui Blaze: and all creatures within 10 feet of you take 1d6 fire damage at the end your turn for 1 minute.
• Shiranui Dance: You can move at speed without provoking opportunity attacks.
SHIRANUI SOULABSORB
At 15th level This ability manifest as-
- When defeated, you regain half of your maximum hit points and you regain all ability as thoe you had a long rest.
- you also gain the ability to regain HP equal to damage you have done.
SHIRANUI MASTER
At 18th level you have mastered all your abilities giving them an over haul in power:
- Shiranui arts
• Shiranui Flash: You deal extra 4d6 damage if the attack hits.
• Shiranui Blaze: and all enemy creatures within 20 feet of you take 2d6 fire damage at the end your turn for 2 minute.
• Shiranui Dance: You can move at double movement speed without provoking opportunity attacks.
- Shiranui souls
- instead of summoning an ancestor you are able to create 1 ghostly apparition of you that last 10 minutes that have all the same stats as you an are able to attack with a ghostly blade dealing 4d6+str to a target(their hit bonus is your hit bonus)
- Shiranui soulabsorb
- When defeated, you regain all of your maximum hit points and you regain all ability as thoe you had a long rest.
- you also gain the ability to regain HP equal to double the damage you have done.
you also gain a new ability called:
- Shiranui soul slash
- when activating this ability you summon a Paracausal sword dealing 5d20 to all enemies in a 25 ft. wide 30 ft. long Paracausal slash ignoring AC. you can use this ability once every long rest and it is not recharged by Shiranui soulabsorb due to its immense power.
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