Base Class: Barbarian
Barbarians of the Path of the Singularity wield the mystical power to manipulate gravity around them using their sheer force of will and inner strength. With this power, they can move weightlessly, emit powerful bursts of force and create gravitational disturbances capable of slowing down and hindering their enemies.
Gravity Field
Beginning when you choose this path at 3rd level, you can use your fury to exert limited control over gravity around you. While raging, you emit a 10-foot-radius aura of intensified gravity centered on yourself, the effects of which extend even through total cover. Any creature of your choice that begins its turn within this aura must make a Strength saving throw against a DC of 8 + your proficiency bonus + your Constitution modifier. On a failed save, a creature is pulled to within 5 feet of you and has disadvantage on attack rolls against any target that isn’t you. Moreover, these creatures treat your aura as difficult terrain.
Singularity Strike
Also at 3rd level, you can cause your weapons to emit repelling bursts of gravitational force. Once per turn when you hit a creature with a melee attack while raging, you can cause it to take an extra 1d4 force damage and get pushed 5 feet away from you.
You can use this feature a number of times equal to your proficiency bonus per long rest.
At 10th level, the damage dealt by this feature increases to 2d4.
Zero Gravity
At 6th level, you can manipulate gravity around creatures and objects to allow them to float. You learn the levitate spell and can cast it once per short rest. You can both cast the spell and maintain concentration on it while raging. Constitution is your spellcasting ability for this spell.
Heightened Force
At 10th level, your control of gravity improves further. The range of your Gravity Field feature increases by 5 feet and any creature of your choice that begins its turn within 5 feet of you automatically takes force damage equal to your Constitution modifier.
Nullifying Void
At 14th level, you can use your mastery of gravity to mimic the powers of a black hole, absorbing harmful magic to protect allies and bolster yourself. When you succeed on a saving throw against a spell, you can use your reaction to absorb the magical energy. You immediately gain a number of temporary hit points equal to your level in this class plus the spell’s level. Moreover, if the spell affected an area or multiple creatures, only you are affected. Finally, if the spell is ongoing, it immediately ends.
You can use this feature once per short- or long rest.
Previous Versions
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4/20/2023 12:39:24 PM
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