Base Class: Rogue
Roguish Alchemy
Sigil flare
Per a single action, you can activate more than one sigil up to 4 sigils within 50ft of you
Sigil art
You gain seven sigil arts, each one needing one action to activate. The sigil, unless stated otherwise, last for one hour when activated. It takes one action to rewrite a single sigil. You can change the sigils per short/long rest.
Sigil of air
If this sigil is placed on a creature or item, and is activated, the creature or item is pushed 10ft in the opposite direction of the sigil
Sigil of earth
If you place the sigil on solid ground, the area up to 15ft around it can be controlled
Sigil of fire
If the sigil is placed on an item, the item heats up to the users preferred temperature
Sigil of illusion
If the sigil is placed on an object or creature, it or they will be shrouded in an illusion
Sigil of luck
If the sigil is placed on a creature, the creature is granted an advantage with ability checks, attack rolls and saving throws. Can only use this once, after which you need to rewrite the sigil
Sigil of the unlucky
If the sigil is placed on a creature, the creature gets disadvantage with attack rolls, saving throws and ability checks. Can only be used once, after which you need to rewrite the sigil
Sigil of water
If the sigil is placed on a container, any liquid inside the container can be controlled for up to 30ft
Mechanical wings
You gain a flight speed of 30ft
Sigil duration increase
The duration of the sigils increases by 2 hours
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