Monk
Base Class: Monk

This fighting style is entirely based on movement and constant attacks to overwhelm her opponent's defences with violent unexpected unarmed strikes. Looking barbaric and cruel barely giving breathing room to attack back

Fire fist

Starting when you choose this tradition at 3rd level, you can manipulate your ki to burn up after flurry of blows the remnants of the speed and energy begins to develop into a blaze dealing a Extra monk die of fire damage for all unarmed strikes on that turn

Ruthless Blow

For 2 ki forgo your second action attack to deal 3 times the damage dice of an unarmed strike

Tranquility

Beginning at 11th level, you can enter a special meditation that surrounds you with an aura of peace. At the end of a long rest, you gain the effect of a sanctuary spell that lasts until the start of your next long rest (the spell can end early as normal). The saving throw DC for the spell equals 8 + your Wisdom modifier + your proficiency bonus.

Quivering Palm

At 17th level, you gain the ability to set up lethal vibrations in someone’s body. When you hit a creature with an unarmed strike, you can spend 3 ki points to start these imperceptible vibrations, which last for a number of days equal to your monk level. The vibrations are harmless unless you use your action to end them. To do so, you and the target must be on the same plane of existence. When you use this action, the creature must make a Constitution saving throw. If it fails, it is reduced to 0 hit points. If it succeeds, it takes 10d10 necrotic damage.

You can have only one creature under the effect of this feature at a time. You can choose to end the vibrations harmlessly without using an action.