Base Class: Blood Hunter
Bloodhunters who follow the path of the bloodletter are often cursed or have cursed items the cursed items which they channel their let blood through to cast spells, increase their strength, and gain temp hitpoints.
Bloodlet strike
At 3rd level, you gain the ability to deal extra damage to your foes by harming yourself. As a bonus action, you can choose to take damage equal to your Blood Hunter level divided by 2 (rounded up) in exchange for dealing extra damage with your next weapon attack. The extra damage is equal to the amount of damage you took from harming yourself.
Blood magic
At 7th level, you learn to tap into the power of your own blood to cast spells. You can spend a number of hit points equal to the level of the spell to cast a spell from the Blood Hunter spell list. The spell's level can't be higher than half your Blood Hunter level (rounded up). For example, if you're an 8th-level Blood Hunter, you can cast up to 4th-level spells using Blood Magic.
Magic blood
Your blood becomes magically infused with the blood of the serpent or titan
Blood of the Serpent
Gain immunity to poison and your blood is poisonous to others ingoring resistances and immunity to poison.
Blood of the Titan
As a bonus action gain temporary hit points equal to your Constitution modifier.
Self inflicted wounds
At 18th level, you can inflict wounds on yourself to deal massive damage to your enemies. Once per day, you can choose to take damage equal to half of your maximum hit points. You can then choose a number of creatures within 30 feet of you equal to your Constitution modifier (minimum of one) and deal an amount of damage to each creature equal to the damage you took from harming yourself. This damage cannot be reduced in any way.
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