Base Class: Warlock
You have been chosen by a mysterious extraplanar council that has tasked you with protecting its interests. While each council has its own particular goals, all councils invest substantially in their warlocks, making sure they have the tools necessary to carry out missions and, most importantly, survive. Typically a council will anoint several warlocks, spread out across a continent or plane, to ensure that no matter where help is needed they have a nearby representative.
This subclass was created in Episode 13 of Untested Arcana - new content weekly on YouTube!
Expanded Spell List
The Guardian Council lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Guardian Council Expanded Spells
| Spell Level | Spells |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Guardian Aegis
At 1st level, the Guardian Council grants you their protection on the battlefield. As a bonus action, you can conjure a set of magical armor, which envelopes your entire body. You may determine the appearance of this armor, but this choice has no effect on the armor’s features. This armor is semi-real, and cannot be removed from you except by using a bonus action on a later turn to banish it. While you wear the armor, your AC cannot be lower than 17. At 5th level this increases to 18, then to 19 at 11th level, then 20 at 17th level.
The armor has a number of hit points equal to twice your warlock level + your Charisma modifier. Whenever you take damage, you can use your reaction to cause the armor to take a portion of the damage for you, up to a maximum of your warlock level. You apply any resistance, vulnerability, or immunity you have to the damage before you make this calculation.
If the armor is reduced to 0 hit points, it immediately disappears and can no longer be summoned. If you choose to banish the armor while it still has hit points remaining, it maintains those hit points the next time it is summoned. When you complete a long rest, the armor regains all hit points.
Burst Form
Starting at 6th level, you can adapt your armor to counter any foe. Whenever you summon your Guardian Aegis, you can choose to grant the armor one of the following features for 10 minutes:
Fortress Form
The armor grants you resistance to bludgeoning, piercing, and slashing damage from non-magical sources.
Aerial Form
The armor grants you a flying speed equal to your movement speed, as well as the ability to hover.
Ricochet Form
Whenever you use your reaction to absorb damage from an attack, you can deal an amount of force damage equal to twice the damage absorbed back to the attacker, as long as they are within 10 feet of you when you take this reaction.
You have one use of this feature, which you regain whenever you complete a short or long rest.
Wisdom of the Council
By 10th level, you can access the vast knowledge accumulated by the council. You can use a warlock spell slot to cast a divination spell of 5th level or lower from any spell list, ignoring all material components. You have one use of this feature, which you regain whenever you complete a long rest.
Unbreakable Aegis
At 14th level, nothing can stop you from carrying out your mission. You have an unlimited number of uses of your Burst Forms feature, and can use a bonus action while your armor is summoned to change which form is active. In addition, as part of the reaction you take to cause the armor to absorb damage, you can expend a warlock spell slot to absorb an additional amount of damage equal to your warlock level.
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