Monk
Base Class: Monk

The Fists of Myrkul are a monastic tradition that have dedicated themselves to the worship of the god of death, Myrkul. Monks of the Fist of Myrkul are obsessed with the meaning and mechanics of death. They study death in all its guises, alongside the priests of Myrkul. They then use this knowledge to guide their understanding of martial arts, yielding a devastating fighting style.

They use their incredible abilities to assist priests of Myrkul in spreading the word and worship of Myrkul across Faerun. They zealously defend the temples of Myrkul alongside the priests and paladins of the faith.

Myrkul's Touch

Starting when you choose this tradition at 3rd level, your study of death allows you to inflict greater damage with your blows. When you hit a creature with an unarmed strike, you can spend 1 ki point to deal extra necrotic damage equal to one roll of your Martial Arts die + your Wisdom modifier. You can use this feature only once per turn.

Myrkul's Visage

At 6th level, you gain the ability to unsettle or terrify those around you as an action, for your soul has been touched by the shadow of death. When you take this action, each creature within 30 feet of you that can see you must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn.

Myrkul's Blessing

Beginning at 11th level,you use your familiarity with death to escape its grasp. When you are reduced to 0 hp, you can expend 1 ki point (no action required) to have 1 hit point instead.

Myrkul's Embrace

At 17th level, you gain the ability to set up lethal vibrations in someone's body. When you hit a creature with an unarmed strike, you can spend 3 ki points to start these imperceptible vibrations in the target, which last for {{classlevel#unsigned}} days. The vibrations are harmless unless you use your action to end them. To do so, you and your target must be on the same plane of existence. When you use this action, the creature must make a Constitution saving throw (DC {{savedc:wis}}). If it fails, it is reduced to 0 HP. If it succeeds, it takes 10d10 necrotic damage.

You can only have one creature under the effect of this feature at a time. You can choose to end the vibrations harmlessly without using an action.

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