Base Class: Paladin
This oath is one taken up by a paladin who never backs down, someone who sees an obstacle and takes it head on. These paladins often don't ask for help and take on a lot of responsibility all at once. They always do their best to create the best world possible by doing everything they can and more.
Flaming Enthusiasm
Whenever you are hit by an attack it fills you with excitement to finish the task you have been given. You can use a reaction to absorb a certain amount of damage and add it to your own attacks.
Truth Touch
When you touch someone, they must tell you the truth. This can be used an unlimited number of times but only works on a person once. This feature resets every short rest. For example, you use it on Stephen and then use it on Hannah, you can't use it on Stephen or Hannah until you take a short rest, but you still can use it on Jen, George, and Carol.
True Test of Guilt
At the 15th level you can touch the ground and cause a 5 ft wide, 20 ft long stretch of ground in front of you to cause any creature with in it to take 4d10 fire damage and answer truthfully to any question you have. If this reduces a creature to 0 hp it causes them to always tell you the truth for the rest of their life.
If the creature you use this feature on is docile, this feature can be used by simply shaking their hand. In this case your hand would heat up merely causing 1 point of fire damage.
This feature can be used 2 times per long rest.
Truth Trap of Flames
You specify a 10ft-by-10ft area of ground where someone may step. If someone who isn't your ally steps within that spot they are trapped within a fiery cage. Upon initial inspection they feel comfortable like a warm fireplace on a winter's night, but for every lie they speak they take 2d10 fire damage. After telling 5 lies they crumble into ash regardless of their health amount.
This can only be used once per long rest.
Previous Versions
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Coming Soon
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