Warlock
Base Class: Warlock

The Hydra grants their powers from the depths of the sea. The hydra is often a reincarnation of a god of the ocean.

Expanded Spell List

The Hydra lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Hydra Expanded Spells
Spell Level Spells

1st

create or destroy  water, command

2nd

detect thoughts, moonbeam

3rd

tidal wave, wall of water

4th

control water, black tentacles

5th

maelstrom, arcane hand

Pirate Resilience

Starting at 1st level, when you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + your warlock level (minimum of 1).

Luck of the Sea

Starting at 6th level, you can call on your patron to alter fate in your favor. When you make an ability check or a saving throw, you can use this feature to add a d10 to your roll. You can do so after seeing the initial roll but before any of the roll’s effects occur.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Scales’ Resistance

Starting at 10th level, you can choose one damage type when you finish a short or long rest. You gain resistance to that damage type until you choose a different one with this feature. Damage from magical weapons or silver weapons ignores this resistance.

The Abyss

Starting at 14th level, when you hit a creature with an attack, you can use this feature to instantly transport the target through the bottom of the ocean. The creature disappears and hurtles through a nightmare landscape.

At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not an aquatic creature, it takes 10d10 psychic damage as it reels from its horrific experience.

Once you use this feature, you can’t use it again until you finish a long rest.

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