Base Class: Ranger
Mortals have always looked to the stars for stories of the past, guidance in the present, and glimpses of the future. Most believe that by reading the motions of the heavenly bodies, one can even change fate. The great constellations, the adder, elephant, hare, stag, and wolf all tell legendary stories and can even grant mortals a portion of their radiant power.
The wandering and solitary rangers known as Stargazers spend their lives studying the night sky for this purpose. Each night, they align their soul with the constellations of the night sky, and draw upon the energies of the heavenly lights to produce radiant magic and tip the scales of fate.
Stargazer Magic
3rd-level Stargazer feature
You learn an additional spell when you reach certain levels in this class, as shown in the Stargazer Spells table. Each spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.
Stargazer Spells
| Ranger Level | Spells |
|---|---|
| 3rd | divine favor |
| 5th | mirror image |
| 9th | clairvoyance |
| 13th | greater invisibility |
| 17th | scrying |
Celestial Guidance
3rd-level Stargazer feature
Starting at 3rd level, you gain proficiency with navigators tools, and you cannot become lost, even by magical means, so long as you can see the night sky. You can reach out to the stars to guide you and others. You learn the guidance cantrip, which doesn’t count against the number of ranger cantrips you know. For you, it has a range of 60 feet when you cast it.
Dazzling Constellations
3rd-level Stargazer feature
You are guided by the constellations of the night sky. When you adopt the Stargazer Archetype at 3rd level, you choose a magical constellation of a beast of your choice. The options are: Taurus, Leo, Libra, or Pisces.
Leo
At 3rd level, after one of your weapon attacks hit, you deal an extra d8 radiant damage on the attack, this is limited to once per turn. Increases to 2d8 at 9th level, 3d8 at 17th level. A creature that takes this damage cannot take the disengage action until the end of your next turn. You can use this ability a number of times equal to your Wisdom modifier per long rest.
Libra
3rd level, when you, or a creature with 30ft of you that you can see rolls an attack roll or saving throw, you can use your reaction to make that roll equal 10. You can use this ability a number of times equal to your Wisdom modifier per long rest.
Pisces
At 3rd level, as a bonus action, you can request aid from the spirits. Choose a creature within 30ft of you, including yourself. That creature gains 3/4 cover until the start of your next turn. You can use this ability a number of times equal to your Wisdom modifier per long rest.
Taurus
At 3rd level, as a reaction when you take damage, you can reduce the damage taken by your Ranger level + Wis Mod, and after using this reaction you gain advantage on your next attack against the creature who triggered the reaction. You can use this ability a number of times equal to your Wisdom modifier per long rest.
Threads of Fate
7th-level Stargazer feature
Your insight into the stars allows you to twist the threads of fate. Starting at 7th level, when you, or a creature that you can see within 30 feet, makes an ability check or saving throw, you can use your reaction to add your Wisdom modifier (minimum of +1) to the result of the roll.
You can use this ability a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a long rest.
Living Constellations
11th-level Stargazer feature
At 11th level, you gain a magical benefit based on a constellation of your choice. You can choose the same constellation you selected previously or a different one.
Leo Ultima
At 11th level, you have advantage on attacks against creatures that at least one of your allies is within 5 ft of.
Libra Ultima
At 11th level, If your HP is lower than the target of your attack, you deal additional radiant damage to them equal to your Wisdom modifier, a creature can only be effected by this damage once per turn.
Pisces Ultima
At 11th level, the stars shine down on you, you have a beacon of light on you that grants you buffs. These buffs include: advantage on perception checks (+5 to passive perception), damage reduced by 3 from all sources, and immunity to critical strikes. You can move the beam as a bonus action to follow another creature of your choice within 30ft of you. They then get these benefits.
Taurus Ultima
At 11th level, you have advantage on saving throws against charms, fears, paralyzes, stuns, petrification, and restrains. Along with any other immobilizing effect.
Starlight Strikes
15th-level Stargazer feature
Starting at 15th level, you can use a bonus action on your turn to enter a trance, allowing the celestial bodies of the night sky to guide your strikes. While you are in this trance, your eyes will fill with starlight, and any time you make an attack roll you can treat a roll on the d20 of a 9 or lower as a 10.
This trance lasts for 1 minute, unless you choose to end it as a bonus action, or you are incapacitated. Once you use this ability you must finish a long rest before you can use it again, unless you expend a 5th level spell slot to use it again.
Comments