Paladin
Base Class: Paladin

Tenets of the Riftkeepers

The tenets of the Oath of Riftkeepers vary by paladin, but all the tenets revolve around preventing chaos interplanar creatures to enter the plane material. Paladins who uphold these tenets are willing to sacrifice everything in order to protect this plane The core principles of the tenets are brutally simple.

 

Fight the interplanar travelers. 

Faced with a choice of fighting my sworn foes or combating a interplanar chaos, I will fight the Interplannar chaos

No Mercy for the evil interplanar. 

Ordinary foes might win my mercy, but the interplanar chaos do not.

By Any Means Necessary. 

My qualms can't get in the way of exterminating my foes.

Restitution. 

If my foes wreak ruin on the world, it is because I failed to stop them. I must help those harmed by their misdeeds.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Sacred Weapon As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration.

You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.

Vow of Enmity. As a bonus action, you can utter a vow of enmity against a creature you can see within 10 feet of you, using your Channel Divinity. You gain advantage on attack rolls against the creature for 1 minute or until it drops to 0 hit points or falls unconscious.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Vengeance Spells
Paladin Level Spells

3rd

bane, protection from evil and good

5th

lesser restoration, misty step

9th

haste, dispel magic

13th

banishment, dimension door

17th

hold monster, commune

AURA OF DEVOTION

Starting at 7th level, you and friendly creatures within 10 feet of you can't be charmed while you are conscious.

At 18th level, the range of this aura increases to 30 feet.

PURITY OF SPIRIT

Beginning at 15th level, you are always under the effects of a protection from evil and good spell.

Avenging Angel

At 20th level, you can assume the form of an angelic avenger. Using your action, you undergo a transformation. For 10 minutes, you gain the following benefits:

  • Wings sprout from your back and grant you a flying speed of 60 feet.
  • Whenever an evil planeshifter creature starts its turn within 30 ft of you, the creature takes 10 radiant damage.
  • In addition, you and your friends within 30 ft also have resistance to damage done by evil planeshifters

 Once you use this feature, you can't use it again until you finish a long rest.

Previous Versions

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