Base Class: Cleric
Guardians of sleep and protection, Clerics of the Shoop Domain (that's sheep, but unpluralized) are always found around groups and communities of people. These kindhearted clerics are members of the communities they protect and hold the sanctity of their flock as a sacred trust. Because of this, they were visited by the voice of Sheepa, the guardian deity of sleep, rest, and polymorphism, who bestowed upon them the power to bring people together and protect them.
When entities threaten the mental and physical wellbeing of their flock, the clerics will create an aura of conservation and peace for them by weaving spells of protection, summoning shoop-shaped spiritual guardians, or granting them the sweetest of dreams during a blissful rest. Their blessings draw people together in the comfiest environments, healing both physical and mental trauma. Spells incanted by these clerics all have a woolly appearance, and spiritual guardians are familiars take the form of sheep.
Burdens are always shouldered best when the flock herds together, and these clerics welcome everyone at their table.
This subclass was created for the Rainbow Dice Club podcast discord by a fan.
Domain Spells
1st-level Shoop Domain feature
You gain domain spells at the cleric levels listed in the Shoop Domain Spells table. Each of these spells has a distinct wooly appearance and physical manifestations take the form of wooly, friendly looking sheep. See the Divine Domain class feature for how domain spells work.
Healing Spirit must be manually added, but is granted at level 3.
Shoop Domain Spells
| Cleric Level | Spells |
|---|---|
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1st |
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3rd |
calm emotions, healing spirit |
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5th |
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7th |
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9th |
Sheepa's Wool Cloak
1st-level Shoop Domain feature
You are surrounded by a soft, warm aura at all times. Those that can detect divine auras see a warm wool cloak enveloping the cleric’s form, which can be extended to one other willing creature at will.
When a creature you can see attacks either you or a visible target other than you that is within 5 feet, you can use your reaction to give resistance to bludgeoning and slashing from nonmagical attacks and cold damage until your next turn.
Counting Sheep
1st-level Shoop Domain feature
When casting the sleep spell,, you gain an 2d8 dice to your roll. This bonus stacks with casting at a higher level. Additionally, when friendly creatures complete a long rest in your presence, they gain temporary hit points equal to your proficiency bonus.
When using D&D Beyond, you need to roll the additional 2d8 manually and add it to your roll.
Channel Divinity: Shear Peace and Contentment
2nd-level Shoop Domain feature
Starting at 2nd level, you can use your Channel Divinity to infuse your allies with feelings of peace and contentment. As an action, a visible creature of your choice within 30 feet regains hit points equal to 1d6 + your cleric level and removes any effects of charmed or frightened. For the next 10 minutes, the blessed creature gains advantage on Wisdom and Intelligence saving throws.
Put Out to Pasture
6th-level Shoop Domain feature
All willing creatures of your choice within 15' radius gain the benefits of a Long Rest in 6 hours instead of 8 hours. This includes 4 hours of sleep or meditation and 2 hours of light activity. This aura increases to 30' at level 12 and 60' at level 18.
When asleep or meditating, all creatures affected in this way have pleasant and comforting dreams or visions (may vary per creature). They also receive the effects of the Counting Sheep feature
Divine Strike
8th-level Shoop Domain feature
At 8th level, you gain the ability to infuse your weapon strikes with divine energy in the form of glowing ram's horns emanating from your weapon. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Sheepa's Fleece Shroud
17th-level Shoop Domain feature
You have reached deep inside your soul and found the shoop within. You emit an aura of warmth and peace to friendly creatures woolly around you.
Once per day you can polymorph into a normal- or large-sized sheep with a gold-flecked fleece coat that emits a radiant glow. The polymorph lasts for one hour. While in this form, you and your allies become resistant to cold damage and bludgeoning and slashing damage from nonmagical effects until you lose that form, are incapacitated, or die. You can still communicate, act as normal, and cast spells in this form. While in this form, you give off a 10 foot radius of warm light.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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4/24/2023 5:05:56 PM
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14
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2
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1.1
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Coming Soon
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