Warlock
Base Class: Warlock

The Darklight pact for Warlocks is a path that harnesses the power of sexuality and seduction to manipulate and control others. This subclass is not for everyone, as it requires a willingness to explore the darker aspects of human nature (Only those with nonlawful alignments can take this subclass). Warlocks of this subclass follow Luxeia, the Goddess of Mischief and Chaos.

Explosive Blast

Starting at 1st level, you must take Eldritch Blast as a cantrip. When you hit a creature with Eldritch Blast, all creatures within a 5ft radius of the target creature (excluding the target creature) take 1d6 force damage, due to the explosive nature of your Eldritch Blast.

Anthrall

After reaching 6th level, you are allowed by Luxeia to dominate and mutate one creature into your personal servant.. The creature must be of CR equal or lower to your level, and it must not be an Inevitable (a celestial from Mechanus). You may only have one at a time, and have to get rid of the current one to get a new one. Using this on a creature takes a short rest and causes them to anthromorph and gain any pieces/parts to their form the Warlock wishes and/or finds attractive. It also causes them to be forcibly and permanently charmed by you, until you dispell the effect, in which case the creature reverts. You may also bestow a name upon the creature. While the creature is charmed by you, it can be made to regard you as friend, companion, lover, master, or otherwise, as the warlock sees fit.

Adaptive Resilience

At 10th level, after “playing around” with your anthrall many times, and getting scratched and bit for it, you become resistant to nonmagical piercing and slashing damage.

Major Anthrall Improvements

At 14th level, Your Anthrall gains the following abilities:

Rage

In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor: You have advantage on Strength checks and Strength saving throws. When you make a melee weapon attack using Strength, you gain a +3 bonus to the damage roll. You have resistance to bludgeoning, piercing, and slashing damage. Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action. Once you have raged twice, you must finish a long rest before you can rage again.

Anthrall Spellcasting

The anthrall learns the cantrip Primal Savagery, and may cast it while in rage. Their spellcasting ability for it is constitution.

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