Base Class: Ranger
The Solar Soldier is a warrior of nature who serves the light and the energies and powers of life. They spread life energy wherever they go, and indeed they seem to teem with it, able to heal the wounds of others nearby more ably than other Rangers, becoming a form of combat general and healing medic among the legions which serve nature's might such as Elven armies, or other factions which defend life and the greater good. Warriors in tune with nature, they learn to emit true sunlight, making these forces of nature some of the strongest to challenge evils of the night like vampires and other undead. At their most powerful, they wield light itself as a weapon as they radiate warm healing light to their allies continually.
In Avalestra, the Solar Soldiers are specifically the warriors cultivated by the Sun Elves most among their armies when they train them to be rangers. They teach their Solar Soldiers to value the lives of their soldier armies as more valuable than their own lives. This mindset encourages these rangers to fight to defend his peers continually, even sometimes at the expense of his own welfare, but given that the Sun Elves are trained to battle as brothers and sisters, not as individuals, the task is often easier than in other armies, as these squadrons are not only communicative but intuitive and capable of monumental feats of magical and martial defense.
Luminary Protector
3rd-level Solar Soldier feature
At 3rd level when you choose this subclass, you can choose to replace the Fighting Style Option you gained at 2nd level with your choice of the Defense, Interception, or Protection fighting styles.
Additionally, you magically emanate a healing light from your hands, which you may use to heal creatures you touch. You have Healing Dice, which are a d8, and you have a number of these equal to your Ranger Level whenever you finish a long rest. As an action, you gesture and speak an incantation as you touch a creature and expend up to your proficiency bonus in Healing Dice, roll them, and restore hit points to the touched creature equal to the number rolled. This action is a spellcasting action which provokes opportunity attacks from hostile creatures threatening your space unless you are equipped with a shield.
Solar Soldier Magic
3rd-level Solar Soldier feature
You learn an additional spell when you reach certain levels in this class, as shown in the Solar Soldier Spells table. Each spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.
Solar Soldier Spells
| Ranger Level | Spells |
|---|---|
| 3rd | guiding bolt |
| 5th | lesser restoration |
| 9th | beacon of hope |
| 13th | death ward |
| 17th | greater restoration |
Defender of Light
7th-level Solar Soldier feature
At 7th level, you learn to emanate an aura of magical sunlight as you glow with the light of life's energy, which has a protective effect to allies within it. As an action, you can emanate bright sunlight for 10 feet and dim sunlight for 10 feet beyond that. You and creatures of your choice within this light gain a bonus to saving throws equal to your Wisdom modifier. This light continues for a number of minutes equal to your Proficiency Bonus, until you are within magical darkness (which cancels it immediately) or until you cancel it, and you may use this feature twice before the sun must rise for you to use it again.
Illuminated Soldier
11th-level Solar Soldier feature
At 11th level, you gain the ability to channel your inner light into a force which scours away your enemies. You can use a bonus action to surround your weapons with the power of light, and you make the weapons you are holding count as magical for the purposes of damage reduction, you gain a +2 bonus to attack rolls with these weapons, and they deal an additional die of their damage as radiant damage on a successful critical hit. These benefits last for a number of minutes equal to your Wisdom modifier, and you may use this feature three times before you must finish a long rest to use it again.
Additionally, you can intermittently blind your foes with random flashes of light, and whenever you roll the highest damage on your weapon damage die or also whenever you succeed at a critical hit, you can cause the enemy you dealt damage to to make a Constitution saving throw DC 8 + your proficiency bonus + your Wisdom modifier, or be blinded until the end of its next turn by a flash of radiant light.
Solar Warden
15th-level Solar Soldier feature
At 15th level, you learn to channel searing light into bolts of radiant power you can launch against your enemies. As an attack action, you can cast Guiding Bolt without expending a spell slot. You can cast this spell and still cast other spells on your turn.
Additionally, you can enter a trance which increases the resilience bestowed by your solar gift. As a bonus action, you enter a magical trance state while you emanate light from your Defender of Light feature, and you and creatures of your choice within the light you emanate gain a +2 magic bonus to their Armor Class for the duration of that feature, for as long as you maintain concentration, as if you are concentrating on a spell.
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