Barbarian
Base Class: Barbarian

Its Mimic time!

Tentacle Lash

You get the ability to turn you arm into a tentacle and make a Slashing attack, dealing 1d10+Str+Rage. This has a range on 20FT

Acid Bile

Your bile becomes unnaturally acidic. As an action you may vomit on any creature within a 15-foot cone, taking 3d6 Acid damage.

Bite

Your fanged maw is also a natural weapon, granting you a bite attack that you can use as an unarmed strike. If you hit with it, you deal piercing damage equal to 1d8 + your Strength modifier plus an addition 1d8 acid damage.

Your bite is considered to have the Finesse property for the purpose of meeting the requirement of a feature or attack requiring a weapon with that property.

Extended Reach

You can now use your Tentacle to reach 20FT. you can use this to grab objects, Swing, pull and push. you can move a friendly or hostile creature. They must make a Dex saving throw (they can choose to fail) or be moved anywhere 20ft from your location 

Example: A friend is 20ft in-front of you, you can pick them up and move them 20ft behind you.

Adhesive Climb

Your skin is now sticky enough to be able to stick to surfaces. You gain the ability to move up, down, and across any surfaces and upside down along ceilings, while leaving your hands free. you climbing speed is equal to your walking speed

Acid Bile Upgrade 1

Your bile becomes unnaturally acidic. As an action you may vomit on any creature within a 15-foot cone, taking 5d6 Acid damage. This is the "Dragons Breath" spell. but you can only use it for Acid damage. You can use while raging as we are not using it as a spell.

Intimidating Presence

Beginning at 10th level, you can use your bonus action to frighten someone with your menacing presence. When you do so, choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be frightened of you until the end of your next turn. On subsequent turns, you can use your bonus action to extend the duration of this effect on the frightened creature until the end of your next turn. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you.

If the creature succeeds on its saving throw, you can’t use this feature on that creature again for 24 hours.

Acid Bile upgrade 2

Your bile becomes unnaturally acidic. As an action you may vomit on any creature within a 15-foot cone, taking 7d6 Acid damage. This is the "Dragons Breath" spell. but you can only use it for Acid damage. You can use while raging as we are not using it as a spell.

Acid Blood

The blood running through your veins have become acidic. When you take damage from a melee attack that is within 5 feet of you, they take 2d6 acid damage.

Acid Bile Update 3

Your bile becomes unnaturally acidic. As an action you may vomit on any creature within a 15-foot cone, taking 10d6 Acid damage. This is the "Dragons Breath" spell. but you can only use it for Acid damage. You can use while raging as we are not using it as a spell.

Acidic healing

Whenever you are subjected to acid damage, you take no damage and instead regain the number of hit points equal to the acid damage dealt.

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