Barbarian
Base Class: Barbarian

The power of many flows through your body. This subclass allows the user to pass on their power to the next generation. The combined power of your predecessors makes you powerful once you learn how to use it.

Delaware Smash

You charge up your attack to deal massive amounts of damage although in doing so your body takes a toll. You use one action to deal 4d8 force damage and you take half of the damage yourself as necrotic damage. The enemy must make a strength saving throw. If they fail, they take full damage and are knocked prone, if they succeed, they take only half damage.

Full Cowling

As an action you envelope your body in energy doubling your walking, jumping and swimming speed. If you do not have any of those they become 60ft. This feature also adds 2d6 force damage to your weapon hits.

If this feature is held for more than 10 minutes you take one exhaustion point and every minute after you take 10 necrotic damage.

This feature can be used twice per long rest.

Shoot Style

Due to the injuries sustained by your arms from all of the damage taken, you developed a type of fighting using your legs to compensate. As an action you can pour energy into your legs dealing 6d6 force damage and only take a quarter of that damage yourself as necrotic damage. The enemy must make a Dexterity saving throw. If they fail, they take full damage and are knocked back 20 ft, if they succeed, they take half damage and are only knocked back 5 ft.

United States Smash

With all the strength you can muster, as an action you come down on your enemy dealing 10d10 force damage. The enemy must make a strength saving throw. if failed they take full damage and are knocked prone, if succeeded they take half damage.

This move knocks you prone. You can only use this once per day, restoring at dawn.

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