Monk
Base Class: Monk

Monks of the Way of the Streets learn their techniques not through traditional monastic training, rather, they learn to defend themselves on the streets, taught by those they fight and others who must similarly fight to survive.They use these techniques not only in street brawls, but also in underground f ighting tournaments, where monks of this way have made a name for themselves as powerful warriors capable of unleashing devastating combos.

Street Smarts

At 3rd level, you gain proficiency in one skill in Insight, Slight of Hand or Performance skill

Insight

Gain proficiency in Insight 

Performance

Gain proficiency in Performance

Sleight of Hand

Gain proficiency in Sleight of Hand

Combo

Starting at 3rd level, you unleash powerful combos against your opponents. Once per turn, when you hit a creature with an unarmed strike, you can spend 1 ki point to launch into a combo against that creature. When you begin your combo, you deal 1d4 bludgeoning damage plus your dexterity modifier to the target. If you roll a 3 or lower on this damage die, you repeat this bludgeoning damage with a d6 instead. If you roll a 3 or lower again, the effect repeats, increasing to a d8, then a d10, and finally a d12.You gain no benefit if you roll a 3 or lower on the final d12. Your combo recieves no additional benefit from a triggering attack that resulted in a critical hit. When your combo ends, you can force the target to make a Strength saving throw. On a failure, it is pushed back 5 feet away from you for each damage dice you rolled as a part of the combo. If the target is against a wall or other solid structure when they fail this saving throw, they take bludgeoning damage equal to one roll of your Martial Arts die instead of moving. Starting at 11th level, the damage threshold for continuing your combo increases to 4.

Signature Art

At 6th level, you learn a special fighting technique that only you can utilize. Choose one of the following options for your signature art.

Dragon Punch

You finish your combos with a powerful uppercut. When a creature fails the Strength saving throw made at the end of one of your combos, they are also knocked prone. 

Surging Fist

You can unleash surges of energy from your fists.You can spend 2 ki points to cast the Guiding Bolt spell as a bonus action, using Wisdom as your spellcasting ability. At 5th level in the monk class you can spend a extra ki point to increase the spell level as well as 9th, 13th, 17th. To a maximum of 5th level spell 

Wave Dash

You move with incredible speed. Whenever you use your Step of the Wind, you gain the benefit of both the Dash and Disengage actions instead of only one of them, and you have advantage on the next attack roll you make on that turn.

Ki-fueled Combos

Once you reach 6th level, the damage dealt by your combos counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. Also, you can spend 3 ki points instead of 1 when you enter a combo. If you do, you roll two dice at each stage of your combo, dealing the total as the damage for that stage. If either dice is below the damage threshold, the combo continues.

Combo breaker

Starting at 11th level, when you are hit with a melee attack, you can use your reaction to deflect it by spending 1 ki point. When you do, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level. If you reduce the damage to 0, you can make a single unarmed strike against the creature that attacked you as a part of the same reaction, provided they are within range. 

Ultra Technique

At 17th level, you can unleash your ultimate technique at the end of a perfect combo. After you roll a d12 as a part of one of your combos, you can spend 1 ki point to unleash a powerful finishing move against the target. If you do and the target fails the Strength saving throw made at the end of the combo, the target is paralyzed for 1 minute. A paralyzed target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once you use this feature, you can’t use it again within the next minute.

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