Base Class: Ranger
The Conclave of the Guardian is a group of rangers focused on quick response to disasters and monster attacks. They are wanderers and never in one place for long.
They often are taught by a mentor who takes them traveling from a young age. It's a harsh lifestyle and needs strong convictions to follow.
Rangers of this conclave take jobs even if they are not well paid, and they often prefer resources and shelter as payment for their protection as they travel light.
Constant Awareness
Starting at 3rd level, you can't be surprised while you're conscious and you gain proficiency and expertise in the perception skill.
Twinned Arrow
At 3rd level, you start to master the art the bow. You can shoot two arrows instead of one with each Attack.
Once per turn, if you take the Attack action on that turn, you can make one additional weapon attack as part of that action. If that attack hits, the target takes an extra 1d8 damage of the weapon’s damage type.
Natural Bulwark
By 7th level, you have honed your ability to keep going even if everything seems lost and you're in pain. You gain proficiency in Constitution saving throws.
Natural Positioning
At 11th level, you gain the ability to teleport slightly to put yourself into a more advantageous position . When you take the Attack action, you can teleport up to 10 feet before each attack to an unoccupied space you can see.
If you attack at least two different creatures with the action, you can make one additional attack with it against a third creature.
Guardian’s Reflexes
At 15th level, you gain the following features.
Evasion
When you are subjected to an effect, such as a red dragon’s fiery breath or a lightning bolt spell, that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
Uncanny Dodge
When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.
Intercepting Shot
When an attacker that you can see within 60 feet hits an ally with an attack, you can use your reaction to make a ranged attack roll against that attacker. If you hit, you can reduce the damage your ally takes, by the damage your attack would deal to the attacker. Any damage left over from your attack, after the damage reduction to your ally, gets dealt to the attacker.
You can use this feature a number of times equal to your proficiency modifier.
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