Base Class: Barbarian
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Pact Magic
at 3rd level, you augment your combat techniques with the ability to cast spells. See chapter 10 of the Player’s Handbook for the general rules of spellcasting and chapter 11 of the Player’s Handbook for the warlock spell list.
Cantrips. You learn two cantrips of your choice from the warlock spell list. You learn an additional warlock cantrip of your choice at 10th level.
Spell Slots. The Pactsealer Spellcasting table shows how many spell slots you have. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.
For example, when you are 8th level, you have two 2nd-level spell slots. To cast the 1st-level spell witch bolt, you must spend one of those slots, and you cast it as a 2nd-level spell.
Spells Known of 1st Level and Higher. At 3rd level, you know two 1st-level spells of your choice from the warlock spell list.
The Spells Known column of the Pactsealer Spellcasting table shows when you learn more warlock spells of your choice of 1st level and higher. A spell you choose must be of a level no higher than what’s shown in the table’s Slot Level column for your level. When you reach 13th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level.
Additionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.
Spellcasting Ability. Your spellcasting ability is charisma for your warlock spells, so you use your charisma whenever a spell refers to your spellcasting ability. In addition, you use your charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.
In addition, you are able to cast and concentrate on any spell granted by this feature, but not others, while you are raging. However, casting a spell while raging requires a successful constitution saving throw against your own spell save DC. if you fail this saving throw, the spell fails, and is wasted. Additionally, if you are concentrating on a spell at the end of your turn while raging, you must succeed a constitution saving throw against your spell save DC in order to maintain concentration, this DC increases by 1 for every turn you have concentrated on the spell while in combat. The DC returns to normal either when combat ends, or you end your rage.
Pactsealer spell casting table
Barbarian Level - Cantrips Known - Spells Known - Spell Slots - Slot Level
3rd - 2 - 2 - 1 - 1st
4th - 2 - 2 - 1 - 1st
5th - 2 - 3 - 1 - 1st
6th - 2 - 3 - 2 - 1st
7th - 2 - 4 - 2 - 2nd
8th - 2 - 4 - 2 - 2nd
9th - 2 - 5 - 2 - 2nd
10th - 3 - 5 - 2 - 2nd
11th - 3 - 6 - 2 - 2nd
12th - 3 - 6 - 2 - 2nd
13th - 3 - 7 - 2 - 3rd
14th - 3 - 7 - 2 - 3rd
15th - 3 - 8 - 2 - 3rd
16th - 3 - 8 - 2 - 3rd
17th - 3 - 9 - 2 - 3rd
18th - 3 - 9 - 2 - 3rd
19th - 3 - 10 - 2 - 4th
20th - 3 - 11 - 2 - 4th
Raging Focus
While raging, you are able to use any simple or martial weapon you are holding as a focus for your Pactsealer spells
Pact Resilience
Determined by the patron you struck a deal with, you are able to gain an additional damage resistance while raging starting at 3rd level.
Resistances
The Archfey - Psychic
The Celestial - Radiant
The Fathomless - Cold
The Fiend - Fire
The Genie - Fire (Efreeti) - Cold (Marid) - Thunder (Djinni) - Force (Dao - bludgeoning already resisted)
The Great Old One - Psychic
The Hexblade - Force
The Undead - Necrotic
The Undying - Poison
The Archfey
You gain resistance to psychic damage while raging.
The Celestial
You gain resistance to radiant damage while raging
The Fathomless
You gain resistance to cold damage while raging.
The Fiend
You gain resistance to fire damage while raging
The Genie (Dao)
You gain resistance to force damage while raging.
The Genie (Djinni)
You gain resistance to thunder damage while raging.
The Genie (Efreeti)
You gain resistance to fire damage while raging.
The Genie (Marid)
You gain resistance to cold damage while raging.
The Great Old One
You gain resistance to psychic damage while raging.
The Hexblade
You gain resistance to force damage while raging.
The Undead
You gain resistance to necrotic damage while raging.
The Undying
You gain resistance to poison damage while raging.
Rage of Hadar
Starting at 6th level when you rage, once before your rage ends you can use a bonus action to cast the Arms of Hadar spell at the highest level available to you on the Pactsealer table without expending a spell slot.
Eldritch Invocations
Starting at 10th level, you may choose 2 of the following invocations. You can choose a third invocation at 17th level. Whenever you gain a level in this class, you may change one of the invocations you selected for another.
Arms of the Flayer
Your arms are tentacles, writhing into a shape vaguely like that of an arm. You cannot be disarmed against your will, and you have advantage on checks made to grapple another creature.
Boon of the Raven
While raging, you gain a flying speed of 30 feet.
Catalyst of Chaos
When you miss an opponent with a melee weapon attack while raging, you may choose to instead forfeit one number in your damage calculation to add to the attacks to-hit. This may be done once per turn.
Devil's Sight
You gain Darkvision out a range of 120ft. Additionally, magical darkness does not impede your darkvision.
Enraged Casting
When you roll damage for a Pactsealer spell you cast, you can add your rage damage modifier to the total damage.
Evolving Resilience
When you take damage of the type corresponding to your patron, you can use your reaction to instead become immune to the damage until the start of your next turn. You can do this a number of times equal to your proficiency bonus before taking a long rest.
Horrid Revitalization
As an action, you can bolster your natural regeneration. Doing so will cause you to regain 5 hit points at the start of each of your turns for 1 minute. You cannot do so again until a you finish long rest.
Pact Bound Weapons
While you are raging, you can replace the bludgeoning, piercing, or slashing damage type of your weapon attacks with that related to your patron.
Eldritch Frenzy
When you score a critical hit against an enemy, you can recover one of your pact slots. You cannot restore another slot in this way until you finish a short rest
Previous Versions
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