Base Class: Bard
Gaining abilities to AOE, a weaker form of bardic inspiration.
Musical Outburst
Being a soul born of pure musical talent, you gain the ability to enter Zen Mode at 3rd level.
Using 1 bardic inspiration die to enter Zen mode, a number of ghostly clones of you appear holding instruments of the users choice. Together you will start to play a song and enter true Zen. While playing your movement goes down to 10ft. You gain the ability to give 1d4 to all friendly creatures within 10 ft of you to that can be used once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes.
When attacked the duplicate's AC equals 10 + your Dexterity modifier. Upon hitting The attack goes through the image, the image continues to play and the attacker must make a intelligence check DC10 to figure out that you are the only real one or fail and be oblivious.
The Zen mode die increases when you reach certain levels in this class, increasing to 1d6 at 5th level, 1d8 at 10th level
Feel the Rhythm
At 3rd level, you learnt how to change genres and figure out people music taste.
You can chose 1 creature while in Zen Mode that is in the 10ft area of you. The selected creature gains advantage on there next attack roll and gains 1d4 temp HP.
Once you use this feature, you can’t use it again until you finish a short or long rest.
+1d4 for levels 5, 8 and 10
Thunderstruck
At 6th level, you gain the ability to harness the elements by the use of your music alone appeasing them. You call upon a surge of elemental power. You roll a d6 and get one of the following damage types:
1. acid
2. cold
3. fire
4. lightning
5. thunder
6. Users choice
Creating a 1d8 blast of that type of damage in either a 5 foot range of yourself or a 10 foot line.
You can do this once per short rest
increase damage by +1d8 for levels 5, 8 and 10
True Zen Mode
In True Zen mode the user becomes unable to hear others and becomes unable to move. Performing a solo worthy of the gods themselves. The user can only be shaken out by a physical means or taken out by being attacked.
Once per long rest you can enter True Zen more
While in True Zen mode the user gains the following benefits:
During this mode the user gains 1d6 temp HP
The user gains the ability to use his reaction to cast misty step when attacked once a round (this means no opportunity attack)
The user can cast 2 of the other abilities in this class without the need of a short rest if already used. Upon 2nd use you leave True Zen mode.
Previous Versions
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4/28/2023 5:31:43 PM
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