Rogue
Base Class: Rogue

The Gambler Rogue is a master of chance, using their innate skill and daring attitude to thrive in a world full of risk and reward. Whether they're rolling the dice, flipping a coin, or playing cards, they're always ready to take a calculated risk in the pursuit of glory.

The Gambler Rogue isn't just a rogue - they're a con artist, a trickster, and a smooth talker all rolled into one. They're always looking for an angle, always trying to turn the odds in their favor. They're experts at reading people, knowing when to bluff and when to call their opponents' bluffs.

Despite their reputation as risk-takers, Gambler Rogues aren't reckless. They know when to hold back and when to go all-in. They're experts at calculating probabilities and weighing risks, making them excellent strategists and tacticians.

Some Gambler Rogues are born with a natural talent for gambling, while others learn their craft through years of practice and study. Regardless of their background, all Gambler Rogues share a love of the game - and a willingness to bet it all on themselves.

With their gambling savvy, Fortune's Favor, and the Ultimate Gambler ability, the Gambler Rogue is an unparalleled force of luck and skill. They know that in a world of danger and uncertainty, there's always a chance to come out on top - if you're willing to take a chance.

Coin Toss

At 3rd level, you gain the ability to call a coin toss, tossing a spectral coin as a bonus action. If you succeed, you gain advantage on your next attack roll or ability check. If you fail, you have disadvantage on your next attack roll or ability check. You can use this ability a number of times equal to your proficiency bonus, and you regain all uses after a short or long rest.

Gambling Savvy

At 3rd level, you gain proficiency in gambling sets, such as playing cards, dice, and other games of chance. You also gain proficiency in Sleight of Hand checks.

Fortune's Favor

At 9th level, you gain a pool of Fortune Dice equal to your charisma modifier. Once per turn, you can expend a Fortune Die to gain advantage on any d20 roll, or to add an extra d6 to one ability check, attack roll, damage roll, or saving throw you make. You can use this ability before or after making the roll, but before any of the effects are applied. The die is expended whether the roll succeeds or fails, and once you expend a Fortune Die, it is lost until you complete a long rest.

Fortune's Boon

At 13th level, you can use your Fortune's Favor ability as many times as you want in a single round, up to the number of Fortune Dice you have available. Following the features normal rules.

Ultimate Gambler

At 17th level, your Coin Toss ability is upgraded. You can now choose to turn your Coin Tosses into critical successes, but in turn the consequences become critical failures. If you succeed, you automatically score a critical hit on your next attack roll, ability check, or saving throw. If you fail, you automatically score a critical failure on your next attack roll, ability check, or saving throw.

 

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