Fighter
Base Class: Fighter

The Purger is a warrior of unparalleled precision, a master of the hunt who has honed their skills to perfection. They move with a fluid grace, their movements like a dance as they weave through combat, always positioning themselves to strike at their prey. With the deadly accuracy of a hunter, they strike with the devastating force of a berserker, leaving their enemies bloodied and broken.

In battle, the Purger is a force to be reckoned with. Their quickstep allows them to dodge and weave around the battlefield with ease, while their parry and counterattack techniques leave their opponents vulnerable and open to attack. But it is their Hunter's Mark that truly sets them apart, allowing them to focus their deadly skills on a single target with deadly precision.

Through years of practice and study, the Purger has also mastered the art of blood purge. They can imbue their weapons with their own blood, causing their attacks to deal additional damage with each strike. Their ranged attacks are just as deadly, striking with incredible accuracy from even the greatest distances.

Those who face the Purger in combat do so at their own peril. They are a master of the hunt, a predator with no equal. Their skill and expertise make them an invaluable asset to any group of adventurers, and a formidable opponent to any foe who dares to cross them.

(Based on Hunters from bloodborne. Ranger gets the name Hunter. Introducing the Purger)

Hunter's Parry

Starting at 3rd level, you gain the ability to parry melee attacks with your weapon. When a creature makes a melee attack against you, you can use your reaction to make an attack roll with advantage. If the attack roll is higher than the attacker's, their attack misses and you can make an immediate counterattack.

Quickstep

Starting at 7th level, you gain the ability to quickly dodge around the battlefield. You can take the Disengage or Dash action as a bonus action on your turn. Additionally, when you take the Disengage action, you can move through difficult terrain without penalty.

Hunter's Mark

Starting at 10th level, you can use your bonus action to mark a creature within 60 feet of you as your quarry. The creature remains marked for 1 minute or until it is reduced to 0 hit points. While the creature is marked, you have advantage on attack rolls against it and it has disadvantage on attack rolls against creatures other than you. Additionally, if the marked creature moves more than 30 feet away from you, you can use your reaction to move up to your speed and make an attack against it.

Purger's Ambush

Starting at 15th level, you gain the ability to strike your quarry with deadly precision. When you hit a creature that is marked by your Hunter's Mark feature with a weapon attack, you can deal an additional 3d6 damage. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Blood Purge Mastery

Starting at 18th level, you gain mastery over the art of blood purge. Your ranged attacks gain an additional +2 bonus to attack and damage rolls, and your critical hit range with ranged attacks is increased to 19-20. Additionally, once per long rest, you can use your action to imbue your weapon with your blood purge, causing your attacks to deal an additional 2d6 piercing damage for 1 minute.

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