Base Class: Fighter
So at our table we feel like martial characters are underpowered compared to spell casters. so this is a little stronger than your usual build.
Tentacle Lash
You get the ability to turn you arm into a tentacle and make a Slashing attack, dealing 1d10+Str. This has a range on 15FT
Acid Bile
Your bile becomes unnaturally acidic. As an action you may vomit on any creature within a 15-foot cone, taking 3d6 Acid damage.
Bite
Your fanged maw is also a natural weapon, granting you a bite attack that you can use as an unarmed strike. If you hit with it, you deal piercing damage equal to 1d8 + your Strength modifier plus an addition 1d8 acid damage.
Your bite is considered to have the Finesse property for the purpose of meeting the requirement of a feature or attack requiring a weapon with that property.
Adhesive Climb
Your skin is now sticky enough to be able to stick to surfaces. You gain the ability to move up, down, and across any surfaces and upside down along ceilings, while leaving your hands free. you climbing speed is equal to your walking speed.
Acid Bile Upgrade 1
Your bile becomes unnaturally acidic. As an action you may vomit on any creature within a 15-foot cone, taking 5d6 Acid damage. This is the "Dragons Breath" spell. but you can only use it for Acid damage. You can use while raging as we are not using it as a spell.
Improved Critical
Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20.
Extended Reach
You can now use your Tentacle to reach 15FT. you can use this to grab objects, Swing, pull and push. you can move a friendly or hostile creature. They must make a Dex saving throw (they can choose to fail) or be moved anywhere 15ft from your location
Example: A friend is 15ft in-front of you, you can pick them up and move them 15ft behind you.
Intimidating Presence
Beginning at 10th level, you can use your bonus action to frighten someone with your menacing presence. When you do so, choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be frightened of you until the end of your next turn. On subsequent turns, you can use your bonus action to extend the duration of this effect on the frightened creature until the end of your next turn. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you.
Acid Bile Upgrade 2
Your bile becomes unnaturally acidic. As an action you may vomit on any creature within a 15-foot cone, taking 7d6 Acid damage. This is the "Dragons Breath" spell. but you can only use it for Acid damage. You can use while raging as we are not using it as a spell.
Acid Blood
The blood running through your veins have become acidic. When you take damage from a melee attack that is within 5 feet of you, they take 2d6 acid damage.
Acid Bile Upgrade 3
Your bile becomes unnaturally acidic. As an action you may vomit on any creature within a 15-foot cone, taking 10d6 Acid damage. This is the "Dragons Breath" spell. but you can only use it for Acid damage. You can use while raging as we are not using it as a spell.
Acidic healing
Whenever you are subjected to acid damage, you take no damage and instead regain the number of hit points equal to the acid damage dealt.
Superior Critical
Starting at 15th level, your weapon attacks score a critical hit on a roll of 18–20.
Survivor
At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left. You don’t gain this benefit if you have 0 hit points.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
4/29/2023 11:18:34 AM
|
0
|
0
|
1
|
Coming Soon
|
Comments