Rogue
Base Class: Rogue

The sharpshot is a crossbow or firearm using Assassin type playstyle, that relies on ranged attacks for massive damage while being able to slink away after firing a loud firearm or to quickly move out the way of on coming fire

Knowledge of the hunter

Starting at 3rd level You gain proficiency in heavy crossbows, light crossbows, and firearms, along side you can apply sneak attack using a ranged weapon even if you have disadvantage on the shot, all other normal sneak attack rules apply to you as normal 

Ace up the sleeve

Starting at 3rd level You always know how to conceal weapons and hide them, by twisting magic you can choose to send one ranged weapon that your proficient with into a pocket dimension bonding it to you, while the weapon is bonded you can use a bonus action to summon or dismiss the weapon, you can change your bonded weapon over a 1 hour period with the new weapon

Targeted Shot

At 9th level As a bonus action you can target a spot on a creature, Head, body, legs, or arms (If applicable), if you target for a headshot and you hit, the creature must make a con save or be unable to cast spell with verbal components, and suffer disadvantage on attack rolls until the start of your next turn. If you target the body and you hit the creature is pushed 25ft back, if they hit an object or slam into a wall, they take damage equal to your weapons damage dice. If you target its legs, if you hit the creature must make a Dex save, on a failed save they have their movement speed halved and they can't take the dash action until the end of your next turn. if you target the arms, if you hit, the creature must make a strength save, on a failed save the creature drops the item in its hands and can't take attacks of opportunities until the end of your next turn. You can use this feature a number of times equal to your prof bonus
DC= 8+prof+dex modifier 

Allusive shooter

By 13th level, you've learned to fire and quickly move to take advantage of the distraction After you make an attack with a ranged weapon, you can as a bonus immediately hide and move half of your movement speed elsewhere, at the end of this movement you can choose to take another shot revealing you and breaking your stealth

Sharpshooters Reflex

When you reach 17th level, You are immune to surprise no matter what, along side when you roll initiative you can make a shot with a ranged weapon immediately before initiative starts, if this attack hits roll sneak attack twice taking the higher damage result. Along side you can forgo rolling and gain a natural 20 on the attack roll, once you use this feature you can't use it again until the end of a long rest 

Comments

Posts Quoted:
Reply
Clear All Quotes