Base Class: Paladin
Tenets of the Demon Slayer
The paladins who take the Oath of the Demon Slayer adhere to the following tenets:
- Protect the innocent: Your duty is to protect those who cannot protect themselves, especially from demonic threats. You must use your skills and powers to defend the weak and vulnerable.
- Seek out evil: As a Demon Slayer, you are duty-bound to hunt down and eliminate demons wherever they are found. You must not rest until every last demon is vanquished from the world.
- Honour your ancestors: You follow in the footsteps of the Demon Slayers who came before you, and you honour their legacy with every breath you take. You must uphold their traditions and techniques, and never forget the sacrifices they made to keep the world safe.
- Strengthen your spirit: The power of your breath is your greatest weapon. You must train your mind and body to achieve perfect synchronisation, and become one with your Breath Style. Only then can you unleash its full potential and defeat even the strongest demons.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Sacred Weapon. As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration.
You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.
Divine Breathing Style
You gain the breathing technique : Godly Display, Kami Dance.
Divine Breathing Techniques
| Paladin Level | Spells |
|---|---|
|
3rd |
Divine breathing 1st form : Godly Display, Kami Dance |
|
5th |
Divine breathing 2nd form : Heavenly Rush, Infinite Virtue |
|
9th |
Divine breathing 3rd form : Repenting Blade, Holy Steel, Godly Severance |
|
13th |
Divine breathing 4th form : Seraphim Slash, Judgement |
|
17th |
Divine breathing 5th form : Salvation |
Aura of Devotion
Starting at 7th level, you and friendly creatures within 10 feet of you can’t be charmed while you are conscious.
At 18th level, the range of this aura increases to 30 feet.
Total Concentration Breathing
Beginning at 15th level, you are always under the effects of a protection from evil and good spell.
Esoteric Art : Divine Fury
At 20th level, as an action, you can imbue you and up to 3 others with the power of the Gods.
This grants each imbued character +5 AC, 3d6 radiant damage and advantage on the first attack made which isn't already an advantage attack for 1 minute.
In addition, for the duration, you have advantage on saving throws against spells cast by fiends or undead.
Once you use this feature, you can’t use it again until you finish a long rest.
Comments