Base Class: Barbarian
These barbarians are created in horrific events of extreme violence; the blood of their enemies, and their allies mix with sweat, then sink into the flesh of a Blood Born Barbarian. The innate power within the blood absorbed deep within, to later be drawn upon.
Barbarians who draw on the power of blood to grow more powerful with each combat they rage. Walking this path is dangerous however, and can cause changes to an individuals physicality; these changes can come in many different variations. changes in skin tones to more red colors, permanently bloodshot eyes, thickening of the veins and more.
Blood Rage
Starting when you choose this path at 3rd level, while you rage you can choose to expend special dice called blood dice to fuel feats of power. Only one feat of power can be used with each attack.
Blood Dice. You have two blood dice, which are d8s. Each time you use your blood dice it decreases in size; reducing to d6s, then d4s, after that it is expended. Your Blood Dice replenish on a Short or Long Rest.
Bloodied Strikes
Immediately after you take the Attack action on your turn you can use one blood dice to make an additional attack as a bonus action. Add the blood dice to the attack damage; then expend or reduce the blood dice; at 10th level you can expend or reduce two blood dice while using this ability.
Aggressive Advancement
You can use one blood dice to take the Dash action as a bonus action your turn, if this is followed by an attack add the blood dice to the attack damage; at 10th level you can expend or reduce two blood dice while using this ability.
Envelope Might
When you hit a creature with a weapon attack, you can use one blood dice. Add the blood dice to the attack damage. Gain temporary hit points equal to the damage dealt by the blood dice; at 10th level you can expend or reduce two blood dice while using this ability.
Grapple of Gore
When you make a grapple attempt, you can use one blood dice. Add the blood dice to your Strength (Athletics) check. Additionally if the grapple is successful the target takes damage equal to your blood dice + your strength modifier; at 10th level you can expend or reduce two blood dice while using this ability.
Graft Blood
As blood coats you in the throws of battle you gain more power; albeit temporarily. Beginning at 6th level, as your blood mixes with those whom you battle you can draw temporary bursts of power. If you are raging and take damage from an attack that would bring you below half health, you can use your reaction to replenish one of your blood dice fully. Once you use this feature, you can't use it again until you finish a long rest.
Improved Blood Rage
Your blood rage becomes more powerful, and more power can be exerted with each feat of power. Beginning at 10th level, your blood dice increase to 1d10s; additionally you can also utilize two blood dice, instead of one anytime you use a feat of power. At 14th level you also gain an additional blood dice.
Relinquish Blood
You have unlocked the utmost power of the blood rage; harming yourself to releasing this power and vanquish your foes. Starting at 14th level, When you utilize one of your blood dice you can roll two additional dice of the same type and adding them to the result of your blood dice; you take damage equal to the total of the additional dice rolled. This feature can only be used once per turn. You can use this feature a number of times equal to your Constitution modifier (a minimum of once). You regain all expended uses when you finish a long rest.
Previous Versions
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10/27/2021 6:10:37 PM
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1/19/2022 6:20:45 PM
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2/10/2022 4:32:45 PM
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2/10/2022 4:43:03 PM
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7/29/2022 7:07:11 PM
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4/28/2023 7:32:31 PM
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4/28/2023 7:34:14 PM
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