Warlock
Base Class: Warlock

You have made a pact with an ancient awakening consciousness, a long-forgotten eldritch god, or a form beyond mortal comprehension, granting you the gifts of the great beyond. Perhaps it entered your mind in waking visions, through whispers on the wind, or in the form of cryptic nightmares.

Securing your pact with this entity opened your mind to secrets unknowable by most mortals, and opened your mind beyond the great wheel. Entities of this type include The Night Serpent Dendar, Zargon the Returner, The Great Cthulhu, and The Lurker at the Threshold.

Expanded Spell List

1st level Greater Older One feature

The Greater Older One lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Greater Older One Expanded Spells

 

Expansive Psyche

1st-level Greater Older One feature

You can speak telepathically to creatures within 60 feet. You don’t need to share a language with the creature for it to understand your telepathy, but the creature must be able to understand at least one language. Creatures within 60 feet may respond to you telepathically, but only if you allow them to.

Accursed Lore

1st-level Greater Older One feature

You can momentarily open the minds of your enemies to the unfathomable knowledge your patron holds, warping their psyche. As a bonus action, you can telepathically whisper a fragment of Accursed Lore to a creature within 30 feet, who must make an Intelligence saving throw against your Warlock spell DC. On a failure, they take 1d4 psychic damage and suffer your choice of the following effects:

Bewilderment. If the target is concentrating on a spell, their concentration is broken.

Discoordination. Before the end of your next turn, if the target moves their full speed, they fall prone.

Obliviousness. The next attack roll made on the target before the end of your next turn has advantage.

At 6th level, the damage from this feature increases to 2d4. At 10th level, it increases to 3d4 and, at 14th level, it increases to 4d4.

Vision of the Great Beyond

6th-level Greater Older One feature

Your mind is open to the infinite realm of thought. You gain resistance to psychic damage. Additionally, creatures cannot benefit from being invisible or hidden from you within 60 feet, and you cannot be surprised. You can target invisible or hidden creatures with your spells, even if they normally require sight, provided that the creature is within range and not behind total cover.

The Evil Third Eye

10th-level Greater Older One feature

You can manipulate the inner workings of the mind like putty in your hands. As an action, choose a creature within 60 feet, who must make a Charisma saving throw against your Warlock spell DC. On a failure, you exert one of the following curses on their psyche:

Babbling. The target looses the ability to speak or understand any language other than your telepathic speech, if you choose. This effect lasts for 24 hours.

Incensed. At the start of the target's turn, you may use your reaction to force the target to move up to its speed and use its action make a melee attack on another creature of your choice. If the attack hits, the target takes additional psychic damage equal to your Warlock level. After each forced melee attack, the target may repeat the saving throw. This effect lasts for 10 minutes, ending early on a successful save.

Manic. The target becomes frightened of every creature it can see when you use this ability. While frightened in this way, if the target ends its turn within 10 feet of a creature it is frightened of, they take psychic damage equal to your Warlock level and must immediately use their reaction to move their full speed away from the closest creature (even if they move towards another creature they are frightened of). Each time the target takes damage from this feature, they may repeat the saving throw. This effect lasts for 1 minute, ending early on a successful save.

You may use this feature a total number of times equal to your proficiency bonus, and you regain all uses when you finish a long rest.

Endless Horizons

14th-level Greater Older One feature

Your mind is unchained and unleashed, empowered with immortal knowledge. You gain immunity to psychic damage and the stunned condition and, when you take psychic damage, you instead regain hit points equal to half the damage rolled.

Additionally, as an action, you can unleash a blast of psychic energy. Creatures of your choice in a 60 foot sphere centered on yourself must make an Intelligence saving throw against your Warlock spell DC (you may choose to fail this saving throw). On a failure, a target takes 8d8 psychic damage and is stunned until the end of its next turn. On a successful save, a target takes half damage and is not stunned.

You may use this feature once, and you regain your use after you finish a long rest.

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