Base Class: Cleric
This subclass allows you to tap into the power of friendship to transform into a more powerful version of yourself. With your ability to heal your friends, inspire them with your presence, shield them from harm, and grant immunity to fear and charm effects, you can become an invaluable asset to any group of adventurers.
Domain Spells
You gain domain spells at the cleric levels listed in the Companionship Domain Spells table. See the Divine Domain class feature for how domain spells work.
Companionship Domain Spells
| Cleric level | Spells |
|---|---|
| 1st | Bless, Cure Wounds |
| 3rd | Aid, Enhance Ability |
| 5th | Beacon of Hope, Spirit Guardians |
| 7th | Aura of Life, Death Ward |
| 9th | Greater Restoration, Rary's Telepathic Bond |
Bonus Proficiencies
1st-level Companionship feature
You gain proficiency with ranged attacks, improvised weapons and cook's utensils.
Transformation
1st-level Companionship feature
You can tap into the power of friendship to transform yourself into a more powerful version of yourself. As an action, you can undergo a transformation gaining the following benefits:
- Add temporary hit points equal to your Cleric level + your Wisdom modifier
- Have advantage on all attack rolls and saving throws for a number of rounds equal to your Cleric level.
Once you use this ability, you must finish a long rest before you can use it again.
Channel Divinity: Healing Touch
2nd-level Companionship feature
You gain the ability to heal your friends with a simple touch. As an action, you can use your Channel Divinity to restore a number of hit points to a creature equal to your Cleric level.
Channel Divinity: Inspiring Presence
6th-level Companionship feature
Your presence alone can inspire your friends to greater heights. You gain the ability to use your Channel Divinity to grant yourself and up to four creatures within sight up to 20 ft 1d4+wisdom modifier of temporary hit points. The temporary hit points regenerate at the beginning of each of your turns for half of your cleric level rounded up, as long as the creature has stayed within 20 ft and is visible. If a creature moves out of range, they do not lose the temporary hit points, but they will no longer regenerate.
Shield of Friendship
8th-level Companionship feature
Your faith in your friends can shield them from harm. As a reaction when a creature you can see targets one of your friends with an attack, you can impose disadvantage on the attack roll. This ability can be used up to a quarter of your cleric levels (rounded down) per long rest.
Unwavering Loyalty
17th-level Companionship feature
Your loyalty to your friends is unbreakable, and their faith in you only strengthens your resolve. You gain the ability to grant yourself and a number of creatures equal to your proficiency bonus immunity to [Tooltip Not Found] and [Tooltip Not Found] effects for a duration of 1 hour after giving a brief speech on the power of your friendship.
This ability can be used once per short rest.
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