Base Class: Warlock
You gave learned to harness the power the almighty Eldridge blast and now can manipulate it
Eldridge ball
You have learned how to flash an Eldridge blast in short distracting bursts
Eldridge perks
You get to choose a specific type of bonus which is named after its suggested highest stat
Charisma
You gain as many actions as you have total warlock spell slots
Constitution
You do an extra 9d8 damage to every attack but you have to start from 1d8 and build up
Dexterity
You can subtract 1d20 from one enemy’s armor class after you hit that enemy
Intelligence
You are now resistant to any damage that is felt by a creature that has a lower intelligence score
Strength
after you have lost half of all your hit points you can only lose hit points if it would cause you to fall unconscious
Wisdom
You now ignore resistances and immunities of creatures who have a lower wisdom score than you
Eldridge improvements
You gain buffs to your Eldridge blasts to the extreme
Size changer
You have learned how to harness your Eldridge potential to change you and the size of others. For every size you increase a person move decimal one to the right. Down is to the left. For every size upped or downed add 1d20 to all attacks against it, if upsized take best result, if downsized take worst result
Ultra blaster improvements
You get a +5 in both Charisma and Dexterity to a maximum of 25
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