Base Class: Bard
You have learned to play your chosen instrument with so much skill, speed, intensity and precision that your melodies alone can incite powerful lightning bolts and devastating thunder storms.
Thunderous Solo
As a bonus action on your turn, you can expend one of your Bardic Inspiration dice to enter your Thunderous Solo. Roll a d10 to determine how many turns you are able to stay in your Thunderous Solo. While you are in Thunderous Solo, you gain the following actions:
Thunder Struck - As an action, make a spell attack against a target within 60 ft of you. On a hit, the target takes 2d10 + your Performance modifier in Lightning damage. At 6th level, this becomes 3d10 + your performance bonus. At 14th level, this becomes 4d10 + your performance bonus.
Rolling Thunder - As an action, all creatures you choose within 30 ft of you must make a Strength saving throw equal to 8 + your Performance modifier or be knocked prone and moved 10 feet away from you in a straight line.
Eye of the Storm - As an action, create a 20 ft radius centred on a point you can see. When a creature enters the area or begins their turn in the area they must make a Dexterity saving throw equal to 8 + your Performance modifier. If they fail the save they take 2d8 Thunder damage and have their speed reduced by 10 feet.
Free Bird
While you are in your Thunderous Solo, you gain a flying speed equal to 10 feet and can hover in mid-air.
Grand Finale
On the final turn your Thunderous Solo is active, you can use all the additional actions the feature grants all at once as a bonus action.
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