Base Class: Paladin
Tenets of the Hospitaler
Shelter the Weak. Protect those that are to weak to protect themselves.
Heal the sick and the wounded. Disease and war wear down the innocents of this world, help them through these hardships, heal their wounds and cure their diseases whenever possible.
Bring light to the darkness. Be a beacon of hope to your fellow beings, stand against the encroaching darkness and light will prevail.
Oath of the Hospitaler Spells
Paladin Level Spells
3rd Bless, Healing Word.
5th Lesser Restoration, Warding Bond.
9th Aura of Vitality, Revivify.
13th Aura of Life, Death Ward.
17th Mass Cure Wounds, Raise Dead.
Channel Divinity
when you take this oath at 3rd level, you gain the following two Channel Divinity options.
Radiant Light. As an action, you present your holy symbol and speak a prayer of healing. using your Channel Divinity. All friendly creatures of your choice in a 20-foot cone in front of you are healed an amount equal to your paladin level + your charisma modifier.
Beacon of Hope. As an action you hold your holy symbol aloft and speak a prayer of hope. Light shines from your holy symbol and bathes everyone within 30 feet of you in a soothing light, all friendly creatures are cured of the Blinded, Deafened, frightened and Paralyzed Condition.
Divine Guidance
At 7th level, you have learned to trust the guidance of the holy powers within you. Whenever you heal a friendly creature with one of your spells, you add your paladin level to the amount healed. If the spell heals more than one target, you divide the extra amount of healing among those targets as you choose.
Miracle of Life
At 15th level, as an action, you can call on the holy powers of life that flows through you. You use the remainder of your Lay on Hands healing pool to bring a friendly creature back to life with an amount of Hit Points equal to the amount you had left of your Lay on Hands healing pool. The creature you bring back to life cannot have been dead for more than 1 minute. You regain this power after a long rest.
Beacon of Light
At 20th level, you can for 1 minute become a beacon of light, bright light shines from you in a 30-foot radius, this divine light dispels any magical darkness, and dim light shines 30 feet beyond that. In addition, you can use your action on each of your turns during the effects duration, to heal all friendly targets within range a number of hit points equal to half your paladin level + your charisma modifier each. After the duration ends, the paladin gains a level of exhaustion. Once you use this ability, you cannot do so again until you finish a long rest.
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