Base Class: Barbarian
Power-Throwers are barbarians who specialize in fighting with throwing weapons such as axes, hammer, or - if need be - stones, chairs, tables and tankards.
Power-Thowers are found among many tribes throughout the lands.
Fighting Style
At 3rd level, you adopt the Thrown Weapon style of fighting as your specialty, as per the Warrior class option. You can't take a Fighting Style option more than once, even if you later get to choose again.
- Thrown Weapon Fighting. You can draw a weapon that has the thrown property as part of the attack you make with the weapon. In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll.
Powerful Throw
Starting at 3rd level, you gain the following benefits :
Rage-Filled Throw. When you make a successful ranged attack with a thrown weapon using Strength, you can add your Rage Damage bonus to the attack’s damage roll.
Improvised Weapons. While raging, you may treat any diminutive object (6 in.–1 ft.) that is sufficiently heavy as an improvised weapon with the thrown property and with which you are proficient. Such an object usually deals 1d4 bludgeonning damage, but the value and damage type may change at the DM's discretion. The size of the objects that can be thrown increases to tiny at 6th level (1d6), small at 10th level (1d8), and medium at 14th level (1d10).
Fast Throw
Starting at 6rd level, you can throw weapons with great velocity against your targets. When you wield a weapon with the thrown property, you augment its normal and long ranges by (5 feet * Strength modifier). In addition, whenever you make an ranged attack with a weapon that has the thrown property, you may draw another weapon as part of the attack, without spending an action.
Mighty Arm
Starting at 10th level, you may add the Thrown property to any simple or martial weapon without Heavy or Finesse property that you wield, provided that you have at least 18 of Strength. Starting at 14th level, you may add the Thrown property to any simple or martial weapon without Finesse property that you wield, provided that you have at least 20 of Strength.
Spin
At 14th level, you have learned to apply a powerful spin to your throws, which can even allow your throws bounce from walls or massive objects. When you make a throw attack, you ignore partial covers and may attempt an attack against a creature who benefits from total cover with a disadvantage.
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