Base Class: Barbarian
In the world of wrestling there are those who take on the title of hero, champion, and underdog while there are those who choose a different path. A path unimpeded by honor and respect. One of ruthlessness, dirty tactics and evil.These are known as heels, wrestlers willing to do whatever it takes to achieve victory regardless of how questionable or cruel their tactics may seem. Heels seek to put their enemies at some sort of disadvantage to get the upper hand on the enemy using their unarmed prowess and devious tactics.
Tricks of the Trade
Beginning when you choose this path at 3rd level, you can roll a d4 in place of the normal damage for your unarmed strikes and you can choose your damage type to be bludgeoning or slashing.
This die increases to a d6 at 5th level, a d8 at 11th level, and a d10 at 17th level.
When you make an unarmed strike as part of the Attack action on your turn, you can make an additional unarmed strike or a grapple as a bonus action. You have advantage on your attack rolls against a target you have grappled.
You must not be wearing armor, holding a weapon or wielding a shield to use this Feature.
Cheap Shot
At 3rd level, while you are in Rage when you use the Attack Action while not wearing armor, holding any weapons or wielding a shield you can take a -5 penalty to your attack rolls but you can make an extra attack. If at least one of the unarmed attacks hits the target must make a Strength saving throw or be knocked prone. The DC for the save is 8 + your proficiency bonus + your STR modifier.
Villainous Aura
At 6th level, your unarmed attacks count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
You emit a sense of pure unbridled tretchery, if a target hits you with a melee attack you can use your Reaction to focus your gaze on them. The target must make a Wisdom saving throw or become frightened of you until the end of your next turn. The DC for this is 8 + your proficiency bonus + your STR modifier.
You also gain proficiency in Intimidation if you do not already have it and whenever you make a Charisma(Intimidation) check you can add your Strength Modifier to your roll.
True Grit
At 10th level, while you are in Rage as an action you can gain temporary HP equal to your Barbarian level + your Constitution Modifier. Or you can do this as a Bonus action for half your Barbarian level rounded down + your Constitution Modifier. You can only perform this action up to your Constitution modifier before you need to take a short or long rest.
Utter Brutality
At 14th level, when you attack a target suffering from a Condition you can roll an additional damage die if you hit them with an unarmed attack.
If you have a creature grappled you can use your bonus action to pin the target causing them to be restrained until the grapple ends.
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