Base Class: Wizard
The Stage Magician takes the "trick" cantrips Prestidigitation, Druidcraft, and Thaumaturgy and trains them to the ultimate level.
Enhanced Tricks
2nd-level Stage Magician feature
The Stage Magician's Tricks gain the Following Benefits
- Ignore the Verbal component of Druidcraft and Prestidigitation.
- Tricks can be cast as an Action, Bonus Action, or Reaction
- If a Trick allows non-instantaneous effects, the number of that spell's non-instantaneous effects that can be active at a time is equal to you INT modifier plus your proficiency bonus(minimum 3).
Superior Tricks
6th-level Stage Magician feature
The Stage Magician's Tricks gain further benefits
- The range of all Tricks becomes 40 feet
- If the Stage Magician uses an instantaneous effect of a trick(e.g. lighting or snuffing a candle), he can do a number of that same effect exual to his INT modifier plus proficiency bonus(light or snuff multiple candles).
- Non-instantaneous effects last twice as long as normal
Master Tricks
10th-level Stage Magician feature
Minor Illusion, Light, and Dancing Lights become Tricks.
You know Minor Illusion, Light, and Dancing Lights if you did not already.
Tricks gain even more benefits
- The range of Tricks becomes 90 feet.
- The duration of non-instantaneous effects become three times normal.
All The World's A Stage
14th-level Stage Magician feature
Gust, Mold Earth, Control Flames, and Shape Water are Tricks
You know Gust, Mold Earth, Control Flames, and Shape Water
Your tricks gain these final and most powerful effects
- Tricks may be cast with only Verbal or only Somatic components.
- When you use an effect of a Trick that affects an amount of matter you may have it affect any amount of matter within 90 feet of you.
- Non-instantaneous effects of Tricks last as long as the effect remains within 90 feet of you.
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