Base Class: Wizard
Tacticians are the people who can control wars from anywhere, even from on the battlefield. With only a few orders, the very tide of battle can be shifted into the Tacticians favor and generate great advantage. Don't try and target them though, for they aren't just the minds of battle, with their Spellbook, they can make sure their plans follow through.
Brilliant Strategist
At 2nd level, add your Intelligence modifier to all initiative checks. A number of allies equal to your Intelligence modifier within 60 feet of you also gain a bonus equal to half your Intelligence modifier rounded down, minimum of 0.
Tactical Advice
Starting at 2nd level, you can take the Help action as a bonus action on your turn.
Commander’s Call
At 6th level, when you take the help action, you can aid a number of allies within 60 feet equal to your Intelligence modifier.
Directed Assault
At 10th level, as a bonus action, you direct an ally you can see within 60 feet to perform an attack action. That ally can take a single attack action or move up to 15 feet on your turn. This movement does not provoke opportunity attacks. If attacking, your ally gains a bonus to that attack roll equal to your Intelligence modifier minimum of 0.
Observation
Starting at 14th level, you can use your action to study your opponents chose a number of enemies equal to half your Intelligence modifier minimum of one to learn the DMs choice of one of the following about the creature: An ability, Damage Immunity/resistance, languages spoken, spell casting ability, Max HP, Current HP
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