Base Class: Fighter
You gain a connection with some mystical force. It's all around you, its everywhere you look, and you and only you seem to have a connection with it. You can manipulate this force in a manner of different way but it seems to be everchanging and always on the move, as if it's flowing through the very wind around you.
Force Power
3rd-level Force Sensitive feature
You harbor a wellspring of force energy within yourself. This energy is represented by your Force Energy dice, which are each a d6. You have a number of these dice equal to twice your wisdom, and they fuel various force powers you have, which are detailed below.
Some of your powers expend the Force Energy die they use, as specified in a power’s description, and you can’t use a power if it requires you to use a die when your dice are all expended. You regain all your expended Force Energy dice when you finish a long rest. In addition, as a bonus action, you can regain one expended Force Energy die, but you can’t do so again until you finish a short or long rest.
When you reach certain levels in this class, the size of your Force Energy dice increases: at 5th level (d8), 11th level (d10), and 17th level (d12). The powers below use your Force Energy dice. And Your Save DC is equal to (8 + proficiency bonus + wisdom modifier)
Force Telekinesis. As an action you can expend one force die to either push/pull a creature or object. A creature must make a strength saving throw against your DC or be pushed or pulled 20ft. You can only move a object of a weight equal to 10 times your fighter level.
Mind Trick. As a bonus action you can expend a force die to force a creature to make a wisdom save against your DC. On a failure, you gain advantage in all persuasion and deception checks against them. On a successful save, the creature knows their mind as been tricked.
Heightened Movement. as a bonus action you can expend a force die and have your movement speed and jump height get tripled till the end of your turn.
Force Adept
7th-level Force Sensitive feature
You have mastered new ways to use your Force abilities, detailed below.
Guided Strike. Once per turn. when you roll to hit a target, you can expend a Force die and add the number rolled to the total to hit, as well as the damage. You can only do so before the DM says the attack hits or not.
Force Heal. As an action you can expend a Force die to heal either yourself, or an ally within 30 ft., you can only expend one force die at a time this way.
Focused Mind
10th-level Force Sensitive feature
The force energy flowing through you has bolstered your mind. You have resistance to psychic damage. Moreover, if you start your turn charmed or frightened, you can expend a force Energy die and end every effect on yourself subjecting you to those conditions.
Force Slow
15th-level Force Sensitive feature
As an action, you can choose up to {{modifier:wis@min:1#unsigned}} creatures that you can see within 30 ft. of you. Each of the chosen creatures must make a wisdom saving throw {{savedc:wis}} or be slowed for 1 minute or until you’re incapacitated. Once you take this action, you can’t do so again until you finish a long rest.
The slowed effect is the same as the Spell slow.
One With The Force
18th-level Force Sensitive feature
Your ability to Connect with the force reaches its peak, as you can now surround yourself with its energy and allow it to guide your actions. You can cast the foresight spell, requiring no components, and your spellcasting ability for the spell is Wisdom. Casting the Spell in this way makes it last only a minute, and once that minute is over, you become stunned for 1 round and take a point of exhaustion.
Once you cast the spell with this feature, you can’t do so again until you finish a long rest.
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