Base Class: Cleric
Clerics who swear to the Plague Domain have sold their souls to the chaos god Nurgle. Despite swearing to a being of evil, many of these twisted souls are quite merry in their diseased state. For to them, sickliness is next to godliness, and every sore on their filthy bodies is another sign of Nurgle's love.
Bonus Proficiency
When you choose this domain at 1st level, you gain proficiency with heavy armor.
Plague Domain Spells
1st: Bane, Ray of Sickness
3rd: Barkskin, Wither and Bloom
5th: Hunger of Hadar, Summon Lesser Demons
7th: Blight, Sickening Radiance
9th: Antilife Shell, Contagion
Cycle of Decay
At first level, you begin to embody the cycle of life and decay that your patron Nurgle represents. During combat, you gain the following benefits based on the number of rounds that have passed. When the cycle completes, it begins again from the first step at the start of the next round.
- 0: Life Grows: Your healing spells heal an additional 1+ Prof Bonus d6 hitpoints.
- 1: Life Strengthens: You have +1 + Prof Bonus to your AC.
- 2: Life Struggles: Your attacks have 1 + half Prof Bonus (rounded down) to hit.
- 3: Life Ends: Nothing happens.
- 4: Life Decays: Your spells that deal Necrotic damage deal an additional 1+ Prof Bonus d6 necrotic damage.
Channel Divinity: Disgusting Resilience
Starting at 2nd level, you can use your Channel Divinity to bless your allies with Nurgle's gifts.
As an action, you present your holy symbol and evoke chaotic energy that ties your allies to the cycle of decay. Choose any creatures within 30 feet of you, they gain the benefits of your Cycle of Decay feature for 1 minute. When the benefit of your Cycle of Decay changes, the benefits that these creatures receive also changes. You can’t use this feature on a construct.
Gifts of the Flylord
Beginning at 6th level, Nurgle begins to bestow you with gifts. You become resistant to necrotic and poison damage and have advantage against being poisoned. At level 17, you become immune to necrotic damage, poison damage, and the poisoned condition.
Defy the Cycle: You can use an action to change the Cycle of Decay. When you do, declare a stage of the cycle. That stage becomes the next stage and the cycle continues from there. Once you perform this action, you cannot do it again until you finish a long rest.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 necrotic damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Daemon Prince of Decay
At 17th level you obtain the ultimate honor that any mortal servant of chaos could hope to acquire, becoming a Daemon Lord. When you unlock this feature, you gain the following benefits.
- Your creature type becomes fiend and you may grow one size larger if you choose.
- You gain a pair of fetid wings or fly wings which grant you a fly speed of 15ft.
- Master of Life and Death: You can now use Defy the Cycle as a bonus action instead of an action, and you can use it up to thrice per long rest.
- Depraved Devourer: When a creature within 10ft would take necrotic or poison damage, you can use your reaction to reduce that damage to zero. If you do, you regain hitpoints equal to the amount of damage they would have taken. If this healing would raise you above your maximum hitpoints, you gain a number of temporary hitpoints equal to the remainder. Once you have used this feature, you cannot use it again until you take a long rest.
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