Base Class: Wizard
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Ocean Eyes
Beginning when you select this school at 2nd level, you can look into the Sea of eventualities. This also grants you an advantage on spell attack throws against enemies.
Sense waves
Beginning at 2nd level, once per short rest you can sense casted spells within a 50 feet radius of you.
Lesser reality switch
Starting at 6th level, you don't have to use any material components to cast an conjuration spell.
Reality shift
Beginning at 10th level, you can make an conjuration spell last indefinitely.
Saving shift
Starting at 14th level, once per long rest you can alter the last six seconds (one Turn) of your reality to make a failed throw succeed (at DM's discretion).
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