Base Class: Bard
To Bards of the College of Cuisine, food isn't just sustenancet's an art. Whether they cook in the fanciest keeps, a quaint inn in a small town, or in the messhall of a great army, these chefs create masterpieces of cuisine that not only rejuvenate but also inspire.
Good chefs are always welcome in taverns and kitchens, especially if they can make the cooking into a show of its own. These Bards will not only impress with the food itself, but also with their skills in the kitchen. Juggling knives and utensils while keeping several pots going at once is no challenge to a member of the College of Cuisine.
Persuasive Dining
At 3rd level the food you cook makes people more inclined to trust you. When rolling Deception (Charisma) or Persuasion (Charisma) against someone who has eaten food you cooked, you can expend one use of Bardic Inspiration. Roll a Bardic Inspiration die and add the number rolled to your ability check. This feature can be used after the D20 has been rolled, but before the DM says whether it's a success or a failure.
Magical Cuisine
|
D 12 |
Dish |
Effect |
|
D1 |
Blackened Boar |
Adds a +1 to saves for the next 24 hours. |
|
D2 |
Divine Bread |
Once eaten you receive a blessing that causes attacks made against demons or fiends to do an extra 1d4 radiant damage. Weapon attacks also ignore the fiend/demons resistant to weapon attacks made with non magical weapons. |
|
D3 |
Dwarven Gnocchi |
You are cured from poisons and remove 1 level of exhaustion. |
|
D4 |
Goodberry Pie |
You heal 2d4+2 hit points when eating this dish |
|
D5 |
Hellfire Tamales |
Grants fire resistance provided you can finish the spicy dish (CON DC 14) |
|
D6 |
Hunter’s Honey Cakes |
Grants advantage on Perception checks, Passive Perception also increases by +3. |
|
D7 |
Kobold Kakes |
Grant darkvision to creatures that consume them, but they also gain sunlight sensitivity as well |
|
D8 |
Lizardfolk Gumbo |
For the next 48 hours when you move through difficult terrain the first 5 feet is treated as if it is normal terrain. Gain a Swim speed equal to half your current speed (rounding down to the nearest 5 or 0). |
|
D9 |
Ranger's stew |
Grants advantage on Survival and/or Constitution checks to endure harsh weather conditions or traveling through rough terrain. |
|
D10 |
Sage Brownies |
Advantage to WIS and INT checks until the next short/long rest. |
|
D11 |
Underdark Mushroom Risotto |
Grants Darkvision until your next extended rest. Upon eating it the diner must make a DC 12 CON check, if they fail their skin gives off a dim green light for 24 hours. |
|
D12 |
Roll two more times |
Roll on the table to get two results. If you land on the same Item twice select the one you prefer. The two effects will be stacked. |
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Extra Flavor
Gravies are applied to weapons. Use a bonus action to apply it to your weapon, or an action to apply it to the weapon of a friendly creature within 5 feet. If a Gravy is applied to a weapon with the Light property, it can be applied to a second weapon with the Light property belonging to the same creature, during the same action or bonus action. Gravies last for 2 minutes and are consumed on use.
Kitchen of Plenty
Starting at 14th level, your knowledge of cooking and magic hits its peak. After 10 minutes of ritual casting you can magically bring forth a great feast, including magnificent food and drink. The feast takes 1 hour to consume and disappears at the end of that time, and the beneficial effects don't set in until this hour is over. Up to 6 other creatures can partake of the feast. A creature that partakes of the feast gains several benefits. The creature is cured of all diseases and poison, and makes all wisdom saving throws with advantage. Its hit point maximum also increases by 1d10, and it gains the same number of hit points. These benefits last for 24 hours.
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