Base Class: Bard
The college of imagination is focused on changing the use of sorcerer blood to an entertaining use. They practice the art of dance, magical beauty and mechanical thinking. They do all those things by channeling there imagination and infusing the thought with magic. A lot of the people that go to that college uses there power to manipulate and using there imaginative power to induce a charming and seductive effect on people.
Persuasive Tongue
3rd-level College of Imagination feature
You are a master at saying the right thing at the right time. When you roll a 9 or lower on a Charisma (Persuasion) or Charisma (Deception) check, you can treat that as a 10.
Persuasive Words
3rd-level College of Imagination feature
You can lace words with magic which endures a charming effect that causes a creature it to feel binden to you and makes the creature irresistibly attracted to you. As a bonus action, you can expend one use of your Bardic Inspiration and choose one creature you can see within 60 feet of you. The targeted creature has to make a wisdom saving throw, the DC is equal to 8 + Charisma modifier + proficiency bonus. On a fail save the creature is dazed for one minute causing it to miss and lose its dexterous movements, the targeted creature gets flat-footed thus causing the dexterity part of your AC is nullified. In addition the targeted creature is frightened by you, causing it to gain the frightened condition.
Imaginative power
6th-level College of Imagination feature
When you reach level 6, you can use an action to lift, push or move an object up to 500 pounds. when its in the air it has a speed of 5 feet, and when in on the ground it is 2 round for 5 feet. You have control over the object while you arent in combat up to one minut.
You can use this feature ones per long rest and it increases to 2 at level 15 and again 3 at level 18.
Imaginative combat
6th-level College of Imagination feature
When you successfully inspire someone, the power of your Imagination can now spread to someone else. As an action you can expend one bardic inspiration die to give a creature you see within 60 feet of you two bardic inspiration to the to hit bonus or two bardic inspiration die to the damage on the next melee attack, the damage type is the same as the weapons. When you use this feature you turn ends.
You can use this action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Freedom of Speech
14th-level College of Imagination feature
As an action you can use imaginational Speech to make a 30 feet circle where you and chosen creatures up to your {{modifier:cha@min:1#unsigned}} + your {{proficiency bonus}} can understand all other creatures in the circle. The chosen creature(s) can magically understand you, regardless of the language you speak, for 1 hour if they are inside the circle.
Once you use this feature, you can’t do so again until you finish a long rest or expend a spell slot.
Previous Versions
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