Wizard
Base Class: Wizard

A guard dog bound to a guard tower. A demon bound to protect his summoner. A zombie army risen to defend a lair. These are all included in the field of summoning.

Ritual Summoning

Instead of choosing spells like a traditional wizard, you instead choose to devote your time to learning the delicate art of summoning and binding. 

Ritual Summoning

The circle requires chalk or some sort of writing utensil, as well as a 15 foot radius circle of level cleared space.

When preforming your ritual, you must include also include a piece of the environment you wish to summon from. 

The ritual takes 4 hours to summon a creature, and it requires concentration. 

Roll for percentage. 

Go to the monster list, and count down the list with your percentage. That is your summoned creature.

As your level increases, you learn to create more powerful summoning circles. 

Binding

You must persuade the creature to enter into a binding pact with you. The summoning ring provides this pact, and it automatically succeeds if the creature agrees to enter into a contract. If the creature does not agree, you can choose to either return them to their home, or force them into a contract. If forced, the creature makes a constitution and intelligence saving throw. The score to beat is 8+Wisdom modifier+proficiency bonus. If the creature succeeds at both, they break through the containment field and attack you. If bound, the creature returns to its home, and gets added to your bound creatures list.

Bound Creatures 

You can bind a number of creatures equal to your summoner level + your proficiency bonus. 

Minor Conjuration

Starting at 1st level when you select this school, you can use your action to conjure up one of your Bound Creatures on the ground in an unoccupied space that you can see within 10 feet of you.

The creature disappears after 1 hour, when you use this feature again, or if it's HP reaches 0 or if it dies.

Familiar Bond

Choose any non-humanoid bound creature of yours with a CR under 1. That creature can stay summoned indefinitely.

A Break from Summoning

Gain one additional 1st level spell slot, 2 additional 2nd level spell slots, and One additional 3rd level spell slot.

Deals with Devils

test

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