Base Class: Paladin
The echoing hills of the Feursithe's lands are a welcome break for the warrior, he unwinds and meticulously removes his armor, placing each piece in it's own spot on the floor before kneeling down and placing his blade beside him. He takes a small set of cleaning supplies and effortlessly cleans the pieces, removing the stains of blood, repairing the damages and removing the arrow heads that failed to pierce through. His moment of respite would be short lived, two men wearing masks and holding swords approach him.
"Hand over all the coin big guy, seems like you've had enough already." says the first man, grinning cockily
The warrior rises from the ground and releases a deep breath, before reaching for his blade. Before the two men even have a chance to react, the paladin's magical abilities has diced the two of them. They look to each other as their vision fades, and their bodies crumble to arcane dust. The warrior kneels down once more, with a defeated gesture, he grabs his cleaning tools and returns to cleaning his armor, which has new become even more bloodstained.
-Grimoire Regalia
TENETS OF HONOR
A paladin who takes this oath has the tenets of honor seared onto their back.
Honor over Respect. One earns their strength through combat alone. Those who deserve your respect are those who either beaten you, or is someone you have watched fight.
Respect the Dead. Defeating an opponent should be met with respect, and fair wishes to their afterlife. If no one should come to their side at their death, you will be the one to help them greet the grim reaper.
Blades, Brothers. Strength comes after respect, speak to one other in a respectful manner, and one must act appropriately in all scenarios, on and off the fields of war.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Divine Parry. As a bonus action, you can grasp the handle of your melee weapon and sheathe it. The next time a creature makes an melee attack roll against you, you can immediately use your reaction to draw your blade and try to parry their strike. You make an attack roll with your sheathed melee weapon, and if the result of the attack roll is higher then the opposing creature's attack roll, their attack is cancelled and you can roll the damage die(s) of the weapon that you made the attack roll with against that creature.
If you take damage from any source while you have your blade sheathed, this effect ends.
Honorable Battle. As a action on your turn, you can present your holy symbol and challenge another creature. Until you next take a turn without using the attack action, you can add your charisma modifier to your damage rolls made with melee weapons.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
|
|
5th |
|
|
9th |
|
|
13th |
|
|
17th |
Aura of Bloodshed
Starting at 7th level, you and friendly creatures within 10 feet of you can’t be frightened or disarmed through magical means while you are conscious.
At 18th level, the range of this aura increases to 30 feet.
Mastery of Weapons
Beginning at 15th level, you are a master of your respective weapons, and your talents have been noticed by the divine. When you gain this feature at level 15, choose a Mastery to gain the effects. When you reach level 20, you can choose an additional option. You can choose a different mastery whenever you gain a level.
You can use each mastery a limited number of times per long rest equal to your charisma modifier plus your proficiency bonus.
Colossal Mastery
While wielding a two-handed or heavy weapon, your attacks crush enemy defenses with ease, any damage you deal to constructs is doubled, and if you hit a creature, you can expend a use of this ability, to cause that creature to have -2 to their AC until the end of your next turn.
Dexterous Mastery
While you hold a weapon with the finesse trait, your movements are magically blessed. When you move for the first time on your turn, you can expend a use of this ability, you instead teleport to the desired location, if the location is within your walking speed.
Dual Mastery
While you are dual wielding with melee weapons, when you attack a creature with a weapon you are dual-wielding with, you can expend a use of this ability, that creature cannot use reactions until the end of the round. Your movement does not provoke opportunity attacks.
Ranged Mastery
While wielding a ranged weapon, your ammunition is blessed. Each time you hit a creature with a ranged weapon attack, you can expend a use of this ability to gain a blessed piece of ammunition that automatically loads into your current ranged weapon. When fired, the blessed ammunition seeks it's target, gaining a +2 to it's attack and damage roll, while ignoring half cover.
Reaching Mastery
Your weapons that reach out are enhanced by divine powers. While you have a weapon with the reach property equipped, when an opposing creature enters you melee range, you can expend a use of this ability to strike at them, make a melee weapon attack roll against that creature, if you would hit the creature, it is pushed back 10ft, and it's movement becomes 0 until the end of the round.
Shielded Mastery
Your mastery of shields grants you a divine summon. While you have a shield equipped, when a creature makes an attack roll against you or another friendly creature within your aura, you can expend a use of this ability to summon a divine shield to defend the targeted creature. The divine shield makes it so any damage the friendly creature would have taken, you take instead. This can only be used once per round.
Warfare Mastery
You have become a master of shrugging off enemy fire. When you start your turn, you can expend a use of this ability, you gain temporary hit points equal to your charisma modifier.
Avatar of Honor
At 20th level, your powers have reached the very divine that wrote your tenets, and you can summon their blade to assist you.
You are resistant to bludgeoning, piercing and slashing damage from non-magical attacks.
Once per long rest, you can summon a divine blade to assist you in combat for the next 10 minutes. When you attack, you can choose any of your attacks to use the divine blade. The divine blade deals true damage. If you took damage the round that you activate this effect, the blade has an additional +5 to it's attack rolls.
Comments