Warlock
Base Class: Warlock

The Mercerite Warlock is a spellcaster who has made a pact with the enigmatic Matt Mercer, a being of immense magical power and creativity.

Expanded Spell List

The Mercerite Warlock's expanded spell list includes the following spells:

1st level: Faerie Fire, Healing Word
2nd level: Enhance Ability, Invisibility
3rd level: Counterspell, Fear
4th level: Banishment, Dimension Door
5th level: Legend Lore, Teleportation Circle

Mercer's Inspiration

Starting at 1st level, the Mercerite Warlock gains the ability to draw on the creative energies of their patron to inspire their own spellcasting. You can use your bonus action to gain inspiration from Mercer, which lasts for 1 minute and grants you the following benefits:

- You can add your Charisma modifier to a single spell attack roll or damage roll you make during that minute.
- You can add your Charisma modifier to a single ability check or saving throw you make during that minute.

Once you use this feature, you can't use it again until you finish a short or long rest.

Mercer's Insight

Starting at 6th level, the Mercerite Warlock gains the ability to tap into Mercer's vast knowledge of the multiverse to gain insight into their enemies. You can use your bonus action to gain insight from Mercer, which lasts for 1 minute and grants you the following benefits:

- You gain advantage on all Intelligence (Investigation) checks made to learn about an enemy.
- Once per turn, when you hit a creature with a spell attack, you can choose to deal an extra 1d8 psychic damage to that creature.

Once you use this feature, you can't use it again until you finish a short or long rest.

Mercer's Mastery

Starting at 10th level, the Mercerite Warlock gains the ability to harness Mercer's mastery of magic to manipulate the battlefield. You can use your bonus action to master Mercer's magic, which lasts for 1 minute and grants you the following benefits:

- You can use your action to cast a spell that normally takes an action to cast.
- You can move through difficult terrain as if it were normal terrain.
- You gain resistance to all damage types.

Once you use this feature, you can't use it again until you finish a short or long rest.

Mercer's Presence

Starting at 14th level, the Mercerite Warlock gains the ability to channel Mercer's presence to intimidate their enemies. You can use your bonus action to channel Mercer's presence, which lasts for 1 minute and grants you the following benefits:

- You gain advantage on all Charisma (Intimidation) checks made to intimidate enemies.
- Once per turn, when an enemy within 30 feet of you fails a saving throw against one of your spells, you can choose to deal an extra 1d10 psychic damage to that creature.

Once you use this feature, you can't use it again until you finish a short or long rest.

The Mercerite Image

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