Barbarian
Base Class: Barbarian

Even amongst barbarian tribes, you are something of a rarity. Everyone feels pain, but you seem to shrug it off as if it were an itch. You can withstand slashes from blades, blows from giants, and even the strongest elements of the world. Taking you down is no easy feat, and almost a guaranteed death sentence for any who would try.

Focused Anger

Even though you're fueled by rage, you know how to utilize it for battle. When you rage, you gain a bonus to either attack rolls or your AC (your choice when you begin your rage). The bonus is +1 at 3rd level, +2 at 6th, and +3 at 12th. At 16th level, the bonus applies to both attack rolls and AC.

Larger than Life

You count as one size larger when determining what you can push/pull/carry/use.

Stoic Rage

Beginning at 6th level, you can’t be charmed or frightened while raging. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of the rage. You also have resistance to psychic damage while raging.

Mountain Stature

You cannot be knocked prone by any means, and fall damage is halved. You also count as two sizes larger for what you can lift/push/pull and equipment you can use whenever you rage.

Shake the Earth

Starting at 14th level, you can use an action to strike the ground with all your might. All creatures within 20 feet on the ground - and creatures in the air within 10 feet - must make an athletics/acrobatics saving throw against your attack roll + 1/2 your barbarian level. Creatures take 10d6 bludgeoning damage on a failed save, or half as much on a successful save. The ground in the area also becomes difficult terrain. You can do this a number of times equal to your proficiency bonus per long rest.

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