Base Class: Warlock
Ol'ebbfuze the Immense, Fröbb the Glorious, Dave the Magnificent. These are but a small few names of unimaginably powerful beings known more commonly as The Great Frog. While some warlocks may overlook such a patron as a simple, mortal creature of the trees and swamps, The Great Frog is far from simple - Or mortal. Wondrous knowledge and phenomenal power awaits those who swear fealty to The Great Frog.
Expanded Spell List
The Great Frog lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Great Frog Expanded Spells
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Blessings of The Great Frog
Starting at 1st level, your patron bestows upon you the many wonderful traits of a frog. You can leap up to five times your normal jump distance and whenever you fall from any height, you treat that fall as though it was 50 feet shorter than it is.
You can hold your breath underwater for 1 hour and you gain a swim speed equal to your walking speed. If you already have a swim speed, it is increased by 15 ft.
Frog Spirit
At 6th level, you are given a spiritual frog guardian to watch over you.
As an action, you can magically summon the frog that is bound to you. It appears in an unoccupied space of your choice within 30 feet of you.
The frog is friendly to you and your companions, and it obeys your commands. See its game statistics in the accompanying Frog Spirit Companion stat block, which uses your proficiency bonus (PB) in several places. You can determine the cosmetic characteristics of the frog, such as its color, markings or patterns, etc; your choice has no effect on its game statistics.
In combat, the frog shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the frog can take any action of its choice, not just Dodge.
The frog remains until it is reduced to 0 hit points, until you use this feature to summon the frog again, or until you die. Anything the frog was wearing or carrying is left behind when the frog vanishes. Once you summon the frog, you can’t do so again until you finish a long rest.
Frog Spirit Companion
Medium Frog
Armor Class 14 + PB (natural armor)
Hit Points 5 + five times your Warlock level (the frog has a number of Hit Dice [d8s] equal to your Warlock level)
Speed 30 ft. Walking, 50 ft. Swimming
Saving Throws Dex +2 plus PB, Cha +1 plus PB
Slippery Immunity to being grappled or restrained. Opportunity attacks against the Frog Spirit have disadvantage.
Senses tremorsense 20 ft., passive Perception 12
Languages Common, Primordial
Challenge — Proficiency Bonus (PB) equals your bonus
Spit Essence. When you summon the frog, choose one of three spit types: Toxic, Corrosive, or Sticky. The chosen type determines the effect the Slime Spit has.
Actions
Tongue. Melee Weapon Attack: +3 plus PB to hit, reach 10 ft., one target. Hit: 1d6 plus PB acid damage.
Reactions
Slime Spit. When another creature within 30 feet of the frog that it can see is hit with a beam from your Eldritch Blast, the the frog spits out a glob of slime at the creature, the effect of which is determined by its Spit Essence. Toxic -- Adds 1d6 acid damage to the hit. Corrosive -- Lowers target's AC by 2 points until the end of their next turn. Sticky -- Lowers target's movement speed by 10 feet until the end of their next turn.
Great Frog's Tongue
Beginning at 10th level, you are gifted one of the most distinguishing features of a Great Frog -- Their tremendously long tongue. You gain an additional 5 feet to your melee attack range and as an action, you may make an unarmed melee attack with your tongue against a creature you can see within 60 feet of you.
On a hit, the creature takes 2d6 acid damage and becomes grappled by you. You may only have one creature grappled with your tongue at a time. While you have a creature grappled this way, you may use your bonus action to force that creature to make a Strength saving throw against your spell DC. On a failure, you pull the creature 2d4 times 5 feet closer to you.
Might of The Great Frog
Starting at 14th level, The Great Frog allows you or a willing creature that you touch to become briefly imbued with Their raw power.
As an action, you may sacrifice your Frog Spirit Companion to cause yourself or a creature you can see within 30 feet of you to gain a bonus +4 to all ability scores for 1 hour. Ability scores increased this way can exceed 20.
Previous Versions
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