Base Class: Warlock
L + ratio
Adept to the Forbidden
Your time spent learning the intricacies of Bannaur magic alongside your patron has begun to pay off. Choose an ability unlocked at level 1 by any warlock subclass. You have that ability. Whenever you level up, you may change that ability to any other applicable ability.
Diverse Learning
You have devoted yourself to learning various exotic magics, including those that few mortals have the chance to learn. At level 1, choose any 1st-level spell. Do the same at level 3 (2nd level spell), level 5 (3rd level spell), level 7 (4th level spell), and level 9 (5th level spell). You always have these spells prepared. Additionally, when choosing spells for the Mystic Arcanum class feature, you may choose any spell rather than only warlock spells.
Spell Modifying
Your advanced understanding of the weave allows you to adjust your spells on a whim. Whenever you cast a spell, you may choose one of the following effects:
-If the spell has a casting time of one action, the casting time becomes one bonus action instead
-If the spell has a casting time of more than one minute, the casting time becomes one minute instead
-If the spell requires concentration, your concentration cannot be broken on that spell unless you are incapacitated or killed
-Double the range of that spell
-If the spell has only one target, it deals 1d10 damage of any type (your choice) to that target for each level the spell had
-If the spell would normally require somatic or verbal components, the spell does not require somatic or verbal components
You may modify a spell in this way a number of times equal to your proficiency bonus per day
Tattoo Magic
Your patron has bestowed you with magical tattoos of immense power. Choose any 2 of the following tattoos:
-A tattoo that provides a +2 bonus to AC
-A tattoo that functions identically to a Ring of Spell Storing
-A tattoo that provides a +2 bonus to any ability score of your choice (this bonus cannot raise an ability score above 20)
-A tattoo that gives you advantage on all STR, DEX, and CON saving throws
-A tattoo that gives you advantage on all INT, CHA, and WIS saving throws
-A tattoo that allows you to add double your proficiency bonus to any two skills of your choice (you choose the skills when you get the tattoo)
-A tattoo that heals you for 3hp at the start of every round, so long as you are not incapacitated
-A tattoo that allows you to cast any one 1st-level spell you have prepared without expending a spell slot. You select the spell that you cast through the tattoo when you gain this feature
Master of Magics
You have become adept at all forms of magic. Select any one subclass feature from among the warlock and wizard subclasses. You gain that subclass feature. If you chose a wizard subclass feature, replace all instances of the word "wizard" in that feature with the word "warlock". Additionally, choose any one Tattoo Magic option that you have not taken already. You gain that tattoo.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
5/16/2023 4:42:06 AM
|
22
|
1
|
--
|
Coming Soon
|
Comments