Base Class: Fighter
A warrior who focuses on defense, the Guardian is able to dual wield shields in order to protect both their allies and themselves.
Dual Shield Defense
When you choose this archetype at 3rd level, you can use two shields in place of a weapon and a shield. This provides an additional +2 to armor class.
Ring the Bell
At 3rd level you may attempt to shield bash an opponent as a bonus action. On a successful attack the target is dazed until the start of the next round. This special maneuver can be used a number of times equal to your STR modifier. All expended uses are regained after a Long Rest.
Versatile Striker
Starting at 7th level, shield bashes do both slashing and bludgeoning damage. Enemies with resistance to either take full damage from these blows.
Bulwark
At 10th level you learn to be on guard to any potential threat to nearby allies. You may use your reaction to offer any ally within 5 feet of you a +2 bonus to their armor class until the start of your next turn.
Shield Bash Mastery
Starting at 15th level, attacks with your shields score a critical hit on a roll of 18–20. In addition, shield bashes now do 2d6 damage.
Defensive Flurry
At 18th level your ability to defend both allies and self is a thing of legend. Your Bulwark feature now extends to a number of friendly creatures within 15 feet of you equal to your STR modifier+1.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
5/16/2023 7:20:41 AM
|
5
|
1
|
--
|
Coming Soon
|
Comments