Base Class: Paladin
A unique paladin subclass inspired by the iconic character Dante Sparda from the Devil May Cry series. These paladins draw their power from their deep connection with the forces of evil, enabling them to battle against demonic forces with unparalleled skill and supernatural abilities.
Tenets of the Rebellion Paladin:
- Defiance: The Rebellion Paladin does not bow down to evil or back away from a challenge. They face their enemies head-on, displaying unwavering courage and determination in the face of darkness.
- Vengeance: The Rebellion Paladin seeks retribution against the forces of the abyss, driven by a burning desire to protect the innocent and avenge the wronged. They never forget the atrocities committed by demons and dedicate themselves to bringing them to justice.
- Stylish Combat: A Rebellion Paladin is a true master of combat, blending their incredible physical prowess with a flair for the dramatic. They revel in showcasing their extraordinary abilities with style and finesse, turning every battle into a spectacle.
Smokin Sexy Style!
When you take this oath at 3rd level, you gain the following combat styles and their benefits
Trickster
- Gain Access to the spells: Vicious Mockery, Misty Step, Mage Hand, Blink, Haste
- +2 to dexterity
- Gain advantage on movement based rolls once per day
Swordmaster
- Gain Access to the spells: Flame Blade, Shadow Blade, Steel Wind Strike, Branding Smite
- +2 to strength
- Gain advantage on attack based rolls once per day
Spellslinger
- Gain Access to the spells: Eldritch Blast, Eldritch Spear, Scorching Ray, Magic Missile, Fireball
- +2 to wisdom and intelligence
- Gain advantage on wisdom and intelligence based rolls once per day
Royal Guard
- Gain Access to the spells: Hellish Rebuke, Shield Of Faith, Shield, Absorb Elements, Stoneskin, Counter-Spell
- +2 to constitution
- Gain advantage of constitution based rolls once per day
The Legendary Blades, Rebellion and Force Edge
You gain the legendary spiritual magic swords Rebellion and Force Edge. Each having unique abilities
Rebellion
Magic Spiritual Weapon (Longsword)
Properties:
- Damage: 1d8 slashing
- Versatile: 1d10 slashing (if wielded with two hands)
- Finesse: You can use your Dexterity modifier instead of your Strength modifier for attack and damage rolls with this weapon.
Demonic Siphon
As a bonus action, you can activate Rebellion's true power, causing the blade to ignite in demonic red fire. Until the end of your turn, all attacks made with Rebellion deal an additional 1d6 fire damage.
Stinger
You can use a bonus action to dash up to 30 feet in a straight line and make a melee attack with Rebellion. On a hit, you deal an additional 2d8 slashing damage. If the target is Large or smaller, it must succeed on a Strength saving throw (DC 15) or be pushed back 10 feet and knocked prone
Aerial Rave
When you make a melee attack with Rebellion against a creature that is airborne or within 5 feet of a wall or other surface that you can jump off from, you gain advantage on the attack roll. On a hit, you deal an additional 1d8 slashing damage, and the target must succeed on a Strength saving throw (DC 15) or be knocked prone
Drive
As an action, you can launch 3 red demonic energy waves from your blade up to 20ft in front of you, dealing 2d6 damage each. Casting time varies on how many waves you want to launch. 1 = 1 turn, 2 = 3 turns, 3 = 5 turns
Million Stabs
As an action, you can make a series of quick, precise stabs with Rebellion. Make a melee attack against a target creature, rolling 2d20 and using the higher result as your attack roll. On a hit, you deal an additional 2d6 piercing damage.
Force Edge Magic Spiritual Weapon (Greatsword)
Properties:
- Damage: 1d10 slashing
- Versatile: 1d12 slashing (if wielded with two hands)
- Finesse: You can use your Dexterity modifier instead of your Strength modifier for attack and damage rolls with this weapon.
- The Price Of Power: User takes 1d6 damage every turn the sword is out
Sparda's Might
The power of an ancient demon known as Sparda courses through the sword, enhancing your strikes. Whenever you hit a creature with a melee attack using Force Edge, you deal an additional 1d6 radiant damage.
Justice Slash
As an action, you can make a precise slash with Force Edge, releasing a wave of ethereal energy in a 30-foot line. Each creature in the line must make a Dexterity saving throw (DC 15) or take 3d8 slashing damage and 3d8 radiant damage on a failed save, or half as much damage on a successful one.
Sparda's Knowledge
You have mastered the art of swordplay with Force Edge. Once per turn, when you hit with a melee attack using the sword, you can choose to reroll the damage dice and use the new result.
Sparda's Bravery
Force Edge carries the legacy of the legendary demon knight, Sparda. You gain advantage on saving throws against being charmed or frightened. Additionally, you have resistance to fire and necrotic damage.
Devil Trigger
Starting at 7th level, you can activate your Devil Trigger while you are conscious.
Devil Trigger
Transformation Ability
Activation
As a bonus action, you can unleash your demonic heritage, entering the state of Devil Trigger. This transformation lasts for 1d6 turns. While in Devil Trigger, you gain the following benefits:
Enhanced Abilities
Your Strength, Dexterity, Charisma and Constitution scores increase by 4, to a maximum of 24, for the duration of Devil Trigger.
Regeneration
At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier.
Damage Resistance
You have resistance to bludgeoning, piercing, and slashing damage from non-magical weapons.
Demonic Presence
You exude an aura of intimidation and power. All creatures within 10 feet of you have disadvantage on saving throws against being charmed or frightened.
Devil's Resilience
You gain advantage on saving throws against being paralyzed, poisoned, or stunned.
Demonic Speed
Your movement speed increases by 10 feet.
Devil Trigger Attacks
All your melee weapon attacks deal an additional 1d8 force damage for the duration of Devil Trigger.
Sparda's Blood
When using Force Edge with Devil Trigger active, you no longer take damage for wielding the weapon but will not heal from the Devil Trigger instead.
Limitations:
- After using Devil Trigger, you cannot use it again until you complete a long rest.
- Devil Trigger makes all entities (including party members and friendly creatures) frightened for 2 turns upon activation
At 18th level, you can access Sin Devil Trigger. The form lasts 1d4 turns. The benefits of which are:
Enhanced Abilities
Your Strength, Dexterity, Charisma and Constitution scores increase by 7, to a maximum of 30, for the duration of Devil Trigger.
Regeneration
At the start of each of your turns, you regain hit points equal to 10 + your Constitution modifier.
Damage Resistance
You have resistance to bludgeoning, piercing, and slashing damage from all weapons.
Demonic Presence
You exude an aura of intimidation and power. All creatures within 40 feet of you have disadvantage on saving throws against being charmed or frightened.
Devil's Resilience
You gain resistance against being paralyzed, poisoned, or stunned.
Demonic Speed
Your movement speed increases by 30 feet.
Devil Trigger Attacks
All your melee weapon attacks deal an additional 2d8 force damage for the duration of Devil Trigger.
Sparda's Blood
When using Force Edge with Devil Trigger active, you no longer take damage for wielding the weapon but will not heal from the Devil Trigger instead.
Limitations:
- After using Sin Devil Trigger, you cannot use it again until you complete a long rest and you will be stunned for however long the SDT lasted for
- Devil Trigger makes all entities (including party members and friendly creatures) frightened for 2 turns upon activation
Style Mastery
Beginning at 15th level, you can cast all spells gained from Styles without spell slot and level requirements. Essentially, You can spam.
Legendary Devil Hunter
You no longer take damage from non-magical attacks, you can activate Devil Trigger at any time, You gain advantage on all rolls except attack based rolls, vicious mockery does 3d8 extra psychic, force and radiant damage, all charisma rolls instantly succeed, Activating Devil Trigger with Force Edge in hand makes you immune to all damage for the duration of Devil Trigger.
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